R-Zero's "Nocturnal Moths" -- https://www.nexusmods.com/morrowind/mods/44148
Works once you edit the meshes. Changing all of the "NiKeyframeController" flags from "clamp" to "cycle" fixes the issue with the moths not moving; as noted in the following thread concerning the Dragonflies from "Bitter Coast Sounds": https://gitlab.com/OpenMW/openmw/issues ... e_91548371
^^ you can find the fixed mesh for the Dragonflies in that post
Nocturnal Moths
- AnyOldName3
- Posts: 2674
- Joined: 26 Nov 2015, 03:25
Re: Nocturnal Moths
I was under the impression we'd fixed this issue with NiKeyframeController, so try the unaltered meshes in a nightly before assuming you need the adjusted ones.
Re: Nocturnal Moths
At the time I made the original post the moth "fluttering" animation would play but the moths flying around the light source did not work - the moths were stationary - and I was running the then current nightly build. TBH it didn't cross my mind to go back and try the unaltered meshes after making this post. However, I can confirm that both the flying around and fluttering animations work with the original unaltered meshes when using the latest nightly build - though I assume from your post that it's been working with previous nightly builds for some time.AnyOldName3 wrote: ↑11 Oct 2020, 14:45 I was under the impression we'd fixed this issue with NiKeyframeController, so try the unaltered meshes in a nightly before assuming you need the adjusted ones.
I will point out to those who choose to not use nightlies, that the flying animation doesn't work in the 0.46 release build with the unaltered meshes - so the edited meshes I posted would be useful for you (0.46 release build users out there).
Thanks for the update/clarification on the current NiKeyframeController support AnyOldName3