guards fighting bandits ?
Posted: 31 Mar 2019, 15:15
Hello, being new to OpenMW i have been testing the plugins i usually had enabled when playing Morrowind.
One of them was Protective Guards
http://download.fliggerty.com/download-110-20
That solved the immersion breaking default behaviour of guards never reacting when hostiles npc (i mean like bandits, not NPC you attacked first) where assaulting you right in front of them.
It was especially good with plugins like The Hostiles that spawn bandits group in the wildeness and near cities and.
But as this plugin was dependant on MWSE i learned that it would just never work unfortunately in OpenMW.
After checking for a bit, i found this plugin
http://abitoftaste.altervista.org/morro ... &Itemid=50
That supposedly achieve the same type of logical Guard behaviour but without being MSWE bound.
Unfortunately it does nothing on my test in OpenMW (using The Hostile so there's a bandit group that will spawn near one of the entrance of the couple of caves right next Pelagiad) and Pelagiad numerous guards do not react at any bandit.
As i may have missed the grail of the NPC behaviour plugin somewhere and i'm completely incompetent in scripting so trying to fix anything for OpenMW purpose is beyond me, is there any alternative that actually work in OpenMW ?
One of them was Protective Guards
http://download.fliggerty.com/download-110-20
That solved the immersion breaking default behaviour of guards never reacting when hostiles npc (i mean like bandits, not NPC you attacked first) where assaulting you right in front of them.
It was especially good with plugins like The Hostiles that spawn bandits group in the wildeness and near cities and.
But as this plugin was dependant on MWSE i learned that it would just never work unfortunately in OpenMW.
After checking for a bit, i found this plugin
http://abitoftaste.altervista.org/morro ... &Itemid=50
That supposedly achieve the same type of logical Guard behaviour but without being MSWE bound.
Unfortunately it does nothing on my test in OpenMW (using The Hostile so there's a bandit group that will spawn near one of the entrance of the couple of caves right next Pelagiad) and Pelagiad numerous guards do not react at any bandit.
As i may have missed the grail of the NPC behaviour plugin somewhere and i'm completely incompetent in scripting so trying to fix anything for OpenMW purpose is beyond me, is there any alternative that actually work in OpenMW ?