Animation bug?
Re: Animation bug?
A quite strange question since the first issue was fixed in 2017, and the second issue is still opened and not related to animations at all.
Re: Animation bug?
Well, I’m not a dev, so it wasn’t obvious to me that “closed” necessarily means “fixed.” I suppose the way to characterize the latter is “a collision issue related to sitting animations.” Regardless, just to clarify, the answers are “yes” and “no,” respectively?
- Capostrophic
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- Joined: 22 Feb 2016, 20:32
Re: Animation bug?
Basically... Animated Morrowind is not yet compatible, end of story.
Re: Animation bug?
I don't suppose there's a way to patch such mods for OpenMW compatibility by somehow removing collision from the sitting meshes themselves, is there?
Re: Animation bug?
Some mods have collision-less versions of furniture for such purpose, with separate meshes without collisions.
Re: Animation bug?
Would it be feasible to add an option in the Editor and in the console to disable the collisions for a static object or NPC? That would make these mods easily fixable and you would not need to create seperate meshes. (OpenMW already supports TCL and it could be just a small check box in the Editor)