Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods
Posted: 10 Dec 2018, 17:24
I'm not a coder, so I can't tell you the whys, but I have a running list of what doesn't work in my modlist so far:
1. all the # mods - every port/siltstrider/boat don't seem to work properly, they don't break anything but they also don't add the additional destinations as they're supposed to.
2. Septim Gold and Dwemer Dumacs - I had to manually fix a missing texture in the OpenMW version of the mod, and something is still funny with the Dwemer Dumac ground mesh (when you see a dwemer coin lying on the ground) - it makes a grey box instead of the coin. Which makes the coins really easy to find, haha, but that is not good.
3. Travelling Guar Merchants hop instead of walk from town to town. I seem to remember this happening in vanilla MW modding too, so I'm not too bothered by trying to figure out the fix.
4. The framerate in Balmora sometimes drops to 3-15 (even with the operating system physics "fix" - I limit my framerate to 40) after getting attacked by Thugs and Louts there. It's not consistent, the one time it happened was the one time the guards killed the Thugs and Louts attacking before I got to them.
on further playing, I suspect:
5. More Inns
and
6. Entertainers Expanded
aren't working either, but I have to test more / look at the readmes more.
Really that's it. That's pretty good for a 300+ mod list I think, especially the "no crashes so far" bits. I did prep beforehand like crazy, despite all the information out there, there is still no one definitive one-stop shopping guide for OpenMW modding that's entirely correct and easily accessible. But if you're a MW modding veteran it's nothing you can't overcome.
1. all the # mods - every port/siltstrider/boat don't seem to work properly, they don't break anything but they also don't add the additional destinations as they're supposed to.
2. Septim Gold and Dwemer Dumacs - I had to manually fix a missing texture in the OpenMW version of the mod, and something is still funny with the Dwemer Dumac ground mesh (when you see a dwemer coin lying on the ground) - it makes a grey box instead of the coin. Which makes the coins really easy to find, haha, but that is not good.
3. Travelling Guar Merchants hop instead of walk from town to town. I seem to remember this happening in vanilla MW modding too, so I'm not too bothered by trying to figure out the fix.
4. The framerate in Balmora sometimes drops to 3-15 (even with the operating system physics "fix" - I limit my framerate to 40) after getting attacked by Thugs and Louts there. It's not consistent, the one time it happened was the one time the guards killed the Thugs and Louts attacking before I got to them.
on further playing, I suspect:
5. More Inns
and
6. Entertainers Expanded
aren't working either, but I have to test more / look at the readmes more.
Really that's it. That's pretty good for a 300+ mod list I think, especially the "no crashes so far" bits. I did prep beforehand like crazy, despite all the information out there, there is still no one definitive one-stop shopping guide for OpenMW modding that's entirely correct and easily accessible. But if you're a MW modding veteran it's nothing you can't overcome.