Learn about OpenMW mod compatibility, check for problematic mods, discuss issues, and give us feedback about your experience with modded OpenMW.
4 posts • Page 1 of 1
The glow maps are defined in the model. Unlike bump mapping, the vanilla engine doesn't have a problem with applying glow maps as set in the models. I don't believe there's a way to automatically apply a glow map to a preexisting model/texture.
Who is online
Users browsing this forum: No registered users and 1 guest