At that point, the mod could not be loaded into the CS for verification, to identify errors.
Scrawl requested a retest to see if a specific bug had been fixed by a later commit.
Large mod, so I don't intend to test very much of it, but I think it's worth a detailed update/report here.
CS now loads the mod (esp+esm), albeit with two errors reported, of the form:
Code: Select all
ESM Error: String table overflow
File: C:\Games\Morrowind_Mods\Deus_Ex_Machina\Deus Ex Machina - A Steampunkyish Mod.ESP
Record: SCPT
Subrecord: SCVR
Offset: 0x14c1a
Faction errors - one with empty name, two with "same attribute twice" (first and second attribute both strength)
Numerous NPC errors of missing head/hair/attribute values
Script Error in GDR_boom_spider_gas - relevant part below
Code: Select all
if ( Timer <= 15 )
if ( dist <= 300)
if ( gased == 0 )
player -> AddSpell "GDR_gas_cloud"
set gased to 1
endif
else
if ( gased == 1)
player -> RemoveSpell "GDR_gas_cloud"
set gased to 0
endif
endif
else if ( Timer > 15 )
disable
player -> RemoveSpell "GDR_gas_cloud"
set Timer to 0
endif
end
I'm not convinced it's an error - but it's removed by tidying up the code to
Code: Select all
if ( Timer <= 15 )
if ( dist <= 300)
if ( gased == 0 )
player -> AddSpell "GDR_gas_cloud"
set gased to 1
endif
else
if ( gased == 1)
player -> RemoveSpell "GDR_gas_cloud"
set gased to 0
endif
endif
else
disable
player -> RemoveSpell "GDR_gas_cloud"
set Timer to 0
endif
end
Code: Select all
PlayLoopSound3D "Trainsounds", 1.0, 1.0
PlayLoopSound3DVP takes three parameters - ID of sound, volume and pitch
Script error in omicron_bigboomdiamond - Unexpected name (omicron_astrfl_flames)
Code: Select all
ExplodeSpell ""omicron_astrfl_flames""
Similar script error in omicron_bigboomdiamondshock
Script error in omicron_fighttechgolemscene - Unexpected name [relating to the "If(Startcombat ..." line]
Code: Select all
Begin Omicron_fighttechnogolemscene
If (StartCombat, Omicron_technogolemfigh == 0)
StartCombat, omicron_technogolemfigh
Endif
End
Various Journal and JournalIndex errors, from apparent duplication of status and index values between different items.
Finally - in answer to Scrawl's question:
Island can now be reached using levitation, without crashing the game.
Additionally
Mark/Recall and Almsivi/Divine Intervention work to the new island landmass.
However, the multimark version of recall does not appear to work.
Loriel