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Delayed Dark Brotherhood and Rumour Fix issue (Linux)
Posted: 16 Jun 2017, 18:30
by Backinthe90s
Hi,
First just want to say I really like the project and the community OpenMw has. I recently tried to get back into it on a Ubuntu workstation I cobbled together by using Openmw. The problem I'm having though is that it seems Delayed and Solstheim rumour fix are not working. I was wondering where I can check to see if these are actually activating and what steps I can do to ensure they work.
Re: Delayed Dark Brotherhood and Rumour Fix issue (Linux)
Posted: 16 Jun 2017, 19:43
by Amenophis
I've been playing with these mods for years with my characters and can assure both work. Can you paste here your mod list? (Please use the spoiler tag to reduce the space used).
Re: Delayed Dark Brotherhood and Rumour Fix issue (Linux)
Posted: 19 Jun 2017, 13:55
by Backinthe90s
I'm going straight from my Content List. Hope that's alright.
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Tribunal.esm
Bloodmoon.esm
LefemmArmor.esp
Madd Leveler- Base.esp
Madd Leveler - Cap Remover.esp
Madd Leveler - Madd Skills.esp
Madd Leveler - Quest Cap Remover.esp
Madd Leveler - Spell Effects.esp
Madd Leveler - Vampire Cap Remover.esp
Madd Leveler - Werewolf Cap Remover.esp
master_index.esp
Morrowidn Patch 1.6.5 Beta (BTB Edit).esm
Run Faster-Fast.esp
Syc_HerberlismforPurists(Pearl Bug Edit).esp
Syc_HerberlismforPurists.esp
Syc_HerberlismforPurists_BM.esp
Syc_HerberlismforPurists_TB.esp
Talavarian's State Based HP Mod v.2.2.esp
adamantiumarmor.esp
AreaEffectArrows.esp
bcsounds.esp
EBQ_Artifact.esp
entertainers.esp
Siege at Firemoth.esp
Bloodmoon Latest Rumours Fix.esp
DB_Attack_Mod.esp
Re: Delayed Dark Brotherhood and Rumour Fix issue (Linux)
Posted: 19 Jun 2017, 14:11
by Amenophis
I can't see any dialogue mod in your list that can interfere with the delayed ones. Don't get offended but are you sure that you activated the respective check boxes on the left side of the launcher?
Re: Delayed Dark Brotherhood and Rumour Fix issue (Linux)
Posted: 19 Jun 2017, 15:38
by Backinthe90s
I won't get offended (that's a perfectly valid step) I have everything in that list checked in the data files tab.
During startup of Morrowind, I can see on the loading bar at the bottom I can see things like MPP 1.6.5 but since that goes by so quick I am unsure of everything that pops.
I know for sure that Herbalism is working as plants are automatically picked up when I click on them. But for whatever reason when I rest I get attacked by Dark Brotherhood Assassins.
Rumour Fix: (I will retry it as I may have talked to Elone in Arrille's tradehouse without realizing she would have that dialogue still)
Re: Delayed Dark Brotherhood and Rumour Fix issue (Linux)
Posted: 19 Jun 2017, 18:19
by Amenophis
Let's do more tests.
You can verify all the mods loaded in your last OpenMW sessions inside the file openmw.log. It will show errors, too. Please confirm if is loaded correctly. Look here where to find it.
https://wiki.openmw.org/index.php?title=Paths
Just tested and confirmed the DB Delayed by Kir version on Morrowind Modding History works as intended.Have you been playing with it or other from another source?
http://mw.modhistory.com/download-90-8080
If you start a new character and the problem continues, just uncheck half of the mods and start again. If the problem still, uncheck the other half until find the culprit mod.
Re: Delayed Dark Brotherhood and Rumour Fix issue (Linux)
Posted: 02 Aug 2017, 21:57
by Backinthe90s
Sorry about the delay between replies I ended up Reinstalling Morrowind and transferring the data files and morrowind.ini back over to my Linux machine. I started using Graphic Herbalism and that seems to have fixed the Brotherhood issue (the thing that makes this so annoying is that the attack is random so I rested about 30 times of varying lengths of time and did not get attacked. Still had issues with the Rumour fix but oh well. Well last night finally had some time to look at it again and this time I used Herbalims for Purists again I moved Rumour Fix and delayed to the bottom of the load order and now it seems to be working. I can talk to the people of Seyda Neen about latest Rumours without everyone talking about Solstheim and it appears the DB attacks are not occurring. I will double check again tonight or tomorrow night and make sure the leveling mod Im using (Better Leveling Vanilla) is working as well as the official addons. The errors I'm seeing in the log file are
Unhandled SDL event of type 0x304 *This shows up before the .esm load as well as a few points such as after I leave Seyda Neen
While on the Prison Ship at beginning I get
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Unhandled controller NiPathController on node 2 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 24 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 42 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 60 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 78 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 96 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 114 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 132 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 150 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 168 in meshes/f/photodragons.nif
Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
Also lastly after leaving the census office
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warning line 28, column 6 (endif)
endif without matching if/elseif
warning line 46, column 6 (endif)
endif without matching if/elseif
Not sure what the issue is there though.