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Re: Sotha Sil Expanded

Posted: 03 Jun 2019, 02:16
by Jemolk
Capostrophic wrote:
28 May 2019, 20:00
SayDone adjustment has been merged so if all is well Cabal fight should become playable or at least more playable than it was.
Tested. Pocket Cabal fight works flawlessly now with the original esp.

Re: Sotha Sil Expanded

Posted: 11 Oct 2019, 15:55
by Capostrophic
Watchmen without AI packages now greet the player correctly and play the necessary animation.

Re: Sotha Sil Expanded

Posted: 11 Oct 2019, 18:41
by Laicus
Capostrophic wrote:
11 Oct 2019, 15:55
Watchmen without AI packages now greet the player correctly and play the necessary animation.
Is this patch needed or is everything working fine without it now?

Re: Sotha Sil Expanded

Posted: 11 Oct 2019, 19:16
by Capostrophic
Hanged man script doesn't work at the moment without a typo fix. Although there is a lot of redundant edits in that plugin since a lot of my corrections for 0.46.0 weren't merged yet at the time.

Generally speaking everything has been working mostly fine for a while.