Since I didn't see it in the wiki in the Mod status list, I'd thought I would test it. If anyone has tested it beforehand I apologize.
The mod is called Siege at Fort Firemoth 1.1 and made by Bethesda. I got it here (bottom of the list). I tested it on version 0.41.0 and it ran flawlessly. I didn't see any issues or errors.
Siege at Fort Firemoth v1.1
Re: Siege at Fort Firemoth v1.1
IIRC, I already tested it but hadn't the time to update the wiki. Would you mind adding the mod there?
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- Posts: 18
- Joined: 12 Feb 2017, 20:02
Re: Siege at Fort Firemoth v1.1
Since I'm not very experienced in wiki editing yet, I'd rather someone else do it. I don't want to risk making a mistake and wind up messing that while section up.
I'll look around for tutorials and learn though.
I'll look around for tutorials and learn though.
Re: Siege at Fort Firemoth v1.1
Oh, it's very simple indeed:
1. Assign yourself to the "Wiki" group in your User Control Panel (here at the forums).
2. Go to the wiki and log in using your forum name and password.
3. Navigate to the Mod status page and hit the "Edit" button.
4. Scroll through the source code until you reach the "List of Catalogued Mods" section.
5. Since you want to report a fully compatible mod, grab any existing row of a working mod and copy it.
6. Paste the code while keeping the alphabetical order of the list.
7. Adjust the code to your needs.
And don't worry: If you mess up the page by accident, you can easily revert your changes.
1. Assign yourself to the "Wiki" group in your User Control Panel (here at the forums).
2. Go to the wiki and log in using your forum name and password.
3. Navigate to the Mod status page and hit the "Edit" button.
4. Scroll through the source code until you reach the "List of Catalogued Mods" section.
5. Since you want to report a fully compatible mod, grab any existing row of a working mod and copy it.
6. Paste the code while keeping the alphabetical order of the list.
7. Adjust the code to your needs.
And don't worry: If you mess up the page by accident, you can easily revert your changes.
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- Posts: 18
- Joined: 12 Feb 2017, 20:02
Re: Siege at Fort Firemoth v1.1
OK, it's done. It was easier than I thought it'd be.
Re: Siege at Fort Firemoth v1.1
Nice. I've added you to the mod testing credits.
I had the same thought when I edited the wiki for the first time.Elderking1986 wrote:OK, it's done. It was easier than I thought it'd be.
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- Posts: 18
- Joined: 12 Feb 2017, 20:02
Re: Siege at Fort Firemoth v1.1
Thanks. I'm planning on testing 2 or 3 more mods later this evening. I'm not sure which mods though. Is there a list of mods that needs testing or will I have to look on mod sites and just start grabbing the ones that aren't on the wiki yet?
Re: Siege at Fort Firemoth v1.1
We don't have such a list. Feel free to test mods which you frequently use or which are used by many other players. -- Hopefully, you won't encounter any nasty bugs (best for you and best for us ).