Where are all birds going

Learn about OpenMW mod compatibility, check for problematic mods, discuss issues, and give us feedback about your experience with modded OpenMW.
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GameEnder
Posts: 34
Joined: 19 Jul 2014, 05:08

Where are all birds going

Post by GameEnder » 16 Jan 2017, 04:31

Tested Where are all birds going on 0.41. Have found that all creatures spawn correctly, but they seem to follow the ground NPC path nodes instead of acting like a flying creature like they should. They are flagged to be flying creature, all scripts check out. Abot dose not seem interested in looking into this problem for some reason when asked about on the mod page. :?

Have updated the Wiki with my findings.

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Greendogo
Posts: 1413
Joined: 26 Aug 2011, 02:04

Re: Where are all birds going

Post by Greendogo » 16 Jan 2017, 08:22

Check out the bug tracker for matching bug reports. If none exists, create a new one for something like "Flying creatures restricted to pathing nodes" or something.

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Amenophis
Posts: 267
Joined: 30 Oct 2011, 04:34
Location: Fortaleza - Ceará - Brasil

Re: Where are all birds going

Post by Amenophis » 16 Jan 2017, 10:43

My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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GameEnder
Posts: 34
Joined: 19 Jul 2014, 05:08

Re: Where are all birds going

Post by GameEnder » 16 Jan 2017, 18:36

Added a comment to that report, linking back to this thread.

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