Page 3 of 3

Re: [TC] - Arktwendt

Posted: 03 Jun 2018, 21:14
by damiel
The TAO mod is not part of this right?

EDIT

Just did some research now, its not part of it. Probably better as it contains a lot of texture replacers which might not suit everyones taste :D

Re: [TC] - Arktwendt

Posted: 10 Sep 2018, 20:15
by TheMechanist
OK I'm currently running a playtrough. My observations so far:
  • I made it to Stormwendt without greater troubles
  • However the group that attacks you in the tavern follows you for like forever. Not sure how it plays out in a vanilla game. Maybe it had to do with my distant land settings? I only been able to loose them by killing them in a narrow space (bridge to the monastery)
  • Animated trees are bugged (supposedly falling leaves are frozen midair)
  • The sitting NPC bug is looking really weird
  • There are some missplaced objects in the game world floating. I guess this is due bad design though
  • I'm not to sure about the backpack. It seems to be relatively useless. For ingredients it just always says: Not enough space or something. For materials it works. Might be just a not so sophisticated script though

Re: [TC] - Arktwendt

Posted: 14 Sep 2018, 19:12
by Thunderforge
Great to see a detailed playthrough of this!

If these are bugs due to OpenMW, please file some bug reports on out issue tracker.