I wanted to install the gorgeous mod Caverns Bump Mapped, but my caves are either shiny or disturbingly pink.
I followed the instructions on the openmw page, changed the ini settings and even tried to rename texture files, but nothing seems to work. Also, maybe I'm not that bright, but the instructions on this part aren't exactly clear for me:
As usual, thank you for your help.Let us assume we have the model example.nif. In this model file, there should be a tag (NiSourceTexture) that states what texture it should use and where to find it. Typically, it will point to something like exampletexture_01.dds. This texture is supposed to be located directly in the Textures folder since it does not state anything else. If the model is a custom made one, modders tend to group their textures in separate folders, just to easily keep track of them. It might be something like ./Textures/moddername/exampletexture_02.dds.
When OpenMW finally adds normal mapping, it simply takes the NiSourceTexture file path, e.g., exampletexture_01.dds, and looks for a exampletexture_01_n.dds. If it can’t find this file, no normal mapping is added. If it does find this file, the model will use this texture as a normal map. Simple.