Can't seem to install Caverns Bump Mapped

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Netchythenetch
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Can't seem to install Caverns Bump Mapped

Post by Netchythenetch » 12 Dec 2016, 17:21

Hello everyone.
I wanted to install the gorgeous mod Caverns Bump Mapped, but my caves are either shiny or disturbingly pink.
I followed the instructions on the openmw page, changed the ini settings and even tried to rename texture files, but nothing seems to work. Also, maybe I'm not that bright, but the instructions on this part aren't exactly clear for me:
Let us assume we have the model example.nif. In this model file, there should be a tag (NiSourceTexture) that states what texture it should use and where to find it. Typically, it will point to something like exampletexture_01.dds. This texture is supposed to be located directly in the Textures folder since it does not state anything else. If the model is a custom made one, modders tend to group their textures in separate folders, just to easily keep track of them. It might be something like ./Textures/moddername/exampletexture_02.dds.

When OpenMW finally adds normal mapping, it simply takes the NiSourceTexture file path, e.g., exampletexture_01.dds, and looks for a exampletexture_01_n.dds. If it can’t find this file, no normal mapping is added. If it does find this file, the model will use this texture as a normal map. Simple.
As usual, thank you for your help.
Wibbly Wobbly

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MiroslavR
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Re: Can't seem to install Caverns Bump Mapped

Post by MiroslavR » 12 Dec 2016, 17:38

I'm guessing you have run into the problem described here:
https://openmw.org/2016/bump-mappers-assemble/

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Netchythenetch
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Re: Can't seem to install Caverns Bump Mapped

Post by Netchythenetch » 12 Dec 2016, 17:41

I did, and I followed the instructions on lysol's page, but to no avail.
Wibbly Wobbly

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MiroslavR
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Re: Can't seem to install Caverns Bump Mapped

Post by MiroslavR » 12 Dec 2016, 18:15

Netchythenetch wrote:but the instructions on this part aren't exactly clear for me
I don't see any instructions in that part. It just explains how OpenMW looks for normal maps...

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Amenophis
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Re: Can't seem to install Caverns Bump Mapped

Post by Amenophis » 12 Dec 2016, 18:32

I've created for my personal use a version for Cavern Bump Mapped for OpenMW that works (mostly). Later when I arrive at home I'll upload it but I don't have contacted the author.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Netchythenetch
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Re: Can't seem to install Caverns Bump Mapped

Post by Netchythenetch » 12 Dec 2016, 18:43

Amenophis wrote:I've created for my personal use a version for Cavern Bump Mapped for OpenMW that works (mostly). Later when I arrive at home I'll upload it but I don't have contacted the author.
Thanks! so it doesn't work smoothly?
Wibbly Wobbly

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Amenophis
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Re: Can't seem to install Caverns Bump Mapped

Post by Amenophis » 12 Dec 2016, 19:13

I've got rid with the NIFs and used textures in OpenMW style ( _spec). So, the reflexive effect is differente from the original mod: more subtle under low light.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Netchythenetch
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Re: Can't seem to install Caverns Bump Mapped

Post by Netchythenetch » 12 Dec 2016, 20:02

I did the same, but textures looked weird :|
Wibbly Wobbly

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lysol
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Re: Can't seem to install Caverns Bump Mapped

Post by lysol » 12 Dec 2016, 21:14

I had a look at the files included in the mod (I didn't install it, just had a look at the file names etc). Installing it should be really simple. Do NOT install the "meshes" folder. The ONLY folder you should install is the Textures folder.

(If you accidentally did, then I hope you installed the mod using OpenMW's separate data folders function This way, you only have to remove the Meshes folder. If you installed the mod in the main Morrowind Data FIles folder, you need to find and remove all the specific .nif files that was included in the mod, which is a few hundred)

Anyway. If you have the Textures folder installed now, you only have 11 textures to keep track of. The ones that ends with *_nm.dds should have their names changed to *_n.dds. For example, tx_natural_cavern_wall00_nm.dds should be renamed to tx_natural_cavern_wall00_n.dds.

Regarding the reflection texture, I think it won't be necessary. Correct me if I'm wrong though. It seems that the texture packs that uses the MCP method always include one single reflection texture, and to me they always look the same to my experience (black with a white dot fading in in the middle). I guess it had something to do with making the normal maps look correct with the MCP method or something.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Netchythenetch
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Re: Can't seem to install Caverns Bump Mapped

Post by Netchythenetch » 12 Dec 2016, 21:41

Ok, I did that and that's a pic of how it looks like! It worked, thank you very much! not sure about that white columns though...
Also, I have a really low framerate and a huge number of physics, do you guys know what is causing that?
Attachments
screenshot000.jpg
Wibbly Wobbly

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