After the false alarm regarding "Telvanni UV Exterior Fix", I stumbled across another mesh-related problem. The mod "correct UV rocks" corrects the UV mapping of rock models in Morrowind -- and it works fine in the original game. [No, it does not, stupid Atahualpa!] When I use this mod in OpenMW though, there is a problem with, at least, one of the meshes: terrain_rock_ac_10. Using the corrected mesh results in a strangely scaled/distorted/moved rock. See the screenshots below.
Any ideas? Is there an error on the mod's side, or am I just missing something again?
correct UV rocks v1.0 by Nich
correct UV rocks v1.0 by Nich
Last edited by Atahualpa on 04 Nov 2016, 22:30, edited 1 time in total.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: correct UV rocks v1.0 by Nich
No problem on OpenMW's side; this is an author's oversight. The mesh is absolutely different and looks suspiciously similar to terrain_rock_ai_10.
NifSkope screenshots. The first shows terrain_rock_ac_10.nif extracted from Morrowind.bsa, the second is terrain_rock_ac_10 from the mod, the third shows terrain_rock_ai_10.nif from the bsa, which has the same shape in the mod.
As you can see, camera direction and angle are the same.
FYI, Pherim's smoothened version of Correct UV Rocks doesn't have this issue.
NifSkope screenshots. The first shows terrain_rock_ac_10.nif extracted from Morrowind.bsa, the second is terrain_rock_ac_10 from the mod, the third shows terrain_rock_ai_10.nif from the bsa, which has the same shape in the mod.
As you can see, camera direction and angle are the same.
FYI, Pherim's smoothened version of Correct UV Rocks doesn't have this issue.
Re: correct UV rocks v1.0 by Nich
Ah, good to know. Oh, and I've just checked the mod in vanilla Morrowind again. The error is the same, of course -- I was looking at the wrong rocks when I tested this a few weeks ago. Did I say something about getting some sleep?
I'll check out Pherim's version as soon as possible.
I'll check out Pherim's version as soon as possible.
- MiroslavXO
- Posts: 107
- Joined: 13 Feb 2016, 01:07
Re: correct UV rocks v1.0 by Nich
Is there any list of better UVs and fixed vanilla meshes? I don't use anymore texture and mesh replacers, only vanilla, but want to avoid stretchy texture, and broken meshes.
I know there are:
Morrowind Land Texture Fix by LegoManIAm94
Bloodmoon Texture Fix by LegoManIAm94
Mesh Fix v1.2 by Slartibartfast
Telvanni Exterior UV Fix by Plangkye
Improved Imperial Fort UV's by SGMonkey
Correct Meshes by ZWolol
correct UV rocks v1.0 by Nich
correct UV trees by Nich
Correct UV Mudcrabs by tronvillain
I know there are:
Morrowind Land Texture Fix by LegoManIAm94
Bloodmoon Texture Fix by LegoManIAm94
Mesh Fix v1.2 by Slartibartfast
Telvanni Exterior UV Fix by Plangkye
Improved Imperial Fort UV's by SGMonkey
Correct Meshes by ZWolol
correct UV rocks v1.0 by Nich
correct UV trees by Nich
Correct UV Mudcrabs by tronvillain
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: correct UV rocks v1.0 by Nich
[nope]
Last edited by Capostrophic on 06 Sep 2017, 21:10, edited 1 time in total.
- MiroslavXO
- Posts: 107
- Joined: 13 Feb 2016, 01:07
Re: correct UV rocks v1.0 by Nich
I don't use his mods except that two, and he did better job then texture fix 2.0
Gonna check the rest of your list to see what I can use if it's just pure mesh fix and UV.
Uh, don't like what Moranar Sindd did to faces at all, the low polygonal face and hair is giving much better silhouette and overall shape, especially when I see Mehra Milo.
http://i.imgur.com/Lk0D9Jr.png
Gonna check the rest of your list to see what I can use if it's just pure mesh fix and UV.
Uh, don't like what Moranar Sindd did to faces at all, the low polygonal face and hair is giving much better silhouette and overall shape, especially when I see Mehra Milo.
http://i.imgur.com/Lk0D9Jr.png