Portmod - Mod Manager

Learn about OpenMW mod compatibility, check for problematic mods, discuss issues, and give us feedback about your experience with modded OpenMW.
darkbasic
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Re: Portmod - Mod Manager

Post by darkbasic »

bmw wrote: 17 Jan 2021, 23:08 And the total overhaul package isn't complete yet, though I think it's equivalent to the combination of meta-momw/expanded-vanilla and meta-momw/graphics-overhaul (the latter of which is not complete), plus one other mod, so if you want to get as close as possible for now, you can install those.
Is there any ETA on meta-momw/graphics-overhaul? I see lots of progress on the core itself but very few on the mods repo. I guess you're trying to release the new major version first, right?
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bmw
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Re: Portmod - Mod Manager

Post by bmw »

darkbasic wrote: 19 Jan 2021, 15:53 Is there any ETA on meta-momw/graphics-overhaul? I see lots of progress on the core itself but very few on the mods repo. I guess you're trying to release the new major version first, right?
I can't really give a specific ETA (it will be done when it's done...), but I can say that yes, I've been working mostly on the package manager side of things recently, rather than the repository side of things, but I'll do some more work on fleshing out the repository soon.
The next release of portmod (probably within the next couple of days) will actually have support for manually installed mods. Obviously these mods won't be able to take advantage of most of portmod's features, in that dependencies won't be enforced, and you'll have to specify sorting rules for these yourself (plugin masters will still be detected automatically and used for sorting), but if there are mods which aren't available yet you can throw them in the "local" directory and portmod will add their directory, plugins and archives to openmw.cfg.
chomkycomrade
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Re: Portmod - Mod Manager

Post by chomkycomrade »

So does this support automatic downloading of Mods from nexus? I even have a premium account. But the instructions in the terminal say to fetch the files myself and put them in a dir.

Also, can this dir be changed?
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bmw
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Re: Portmod - Mod Manager

Post by bmw »

Is it a coincidence that I just answered this question on GitLab? Admittedly GitLab sends notifications more quickly, so I saw that first. In short, NexusMods doesn't provide direct download links. It's possible to download files through the premium API, but that's complex to integrate, and I haven't considered it to be high priority.

As for changing the download cache directory, a symlink would probably work well.
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AnyOldName3
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Re: Portmod - Mod Manager

Post by AnyOldName3 »

You actually can get static direct download links via the premium API, but I think you need to have a session cookie for the user who used the API to generate them, so they're not the most useful thing in the world.
AnyOldName3, Master of Shadows
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