Giant and mini enemies (0.47 )

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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LoneWolf
Posts: 51
Joined: 26 Sep 2017, 19:13

Giant and mini enemies (0.47 )

Post by LoneWolf » 29 Aug 2020, 21:21

https://en.uesp.net/wiki/Morrowind:Grazelands#Notes wrote: There is an area in the Grazelands where creatures are set to spawn with a 3D scale of 2.00, meaning that they will appear at double their usual size, resulting in "giant enemies". The area is on a hill northwest of Nerano Ancestral Tomb. Specifically, cell (8, 14), coordinates 66842, 120248, 2236.
After finding that note in uesp wiki several years ago, I immediately used console to COE to that cell and saw nothing unusual.

A few days ago I decided to try out 0.47 and noticed swamplings and scamplings (added by "MW advanced" mod I think) now were much smaller then me instead of normal size.
I re-checked the grazelands area and did encounter a giant winged twilight !

While it may be a small change , to me it feels like a giant step towards OpenmW 1.0 (pun intended) .

I can't find the related issue, commit or Merge Request , but want to thank whoever solved this for improving an already great engine even further.

LoneWolf
Posts: 51
Joined: 26 Sep 2017, 19:13

Re: Giant and mini enemies (0.47 )

Post by LoneWolf » 29 Aug 2020, 23:41

2 screenshots of mini enemies

Swamp Impling near Suran
https://app.box.com/s/anb7z63azl34xzn3ywf23l6vudpoecl5

Scamplings near ghostgate
https://app.box.com/s/oe0o3ogxxn28265dd8se7k3cod48ui2w

one from the grazelands with a giant enemy
Giant Silver Saint (variation on golden saint)
https://app.box.com/s/l4b7bg4zj2yfa81xq253ujd8wm9hxahe


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Capostrophic
Posts: 768
Joined: 22 Feb 2016, 20:32

Re: Giant and mini enemies (0.47 )

Post by Capostrophic » 06 Sep 2020, 11:26

You're welcome.

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