Looking for people interesting in helping with an Oculus Quest version of Morrowind

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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Fargoth
Posts: 3
Joined: 03 Jun 2019, 03:31

Looking for people interesting in helping with an Oculus Quest version of Morrowind

Post by Fargoth »

I am not the developer of this version but I'd love to see some people take a stab at helping the guy responsible for it.

Here is a clip showing it's current functionality: https://www.youtube.com/watch?v=2XJTLT1mCQc

This is his most recent preview release: https://github.com/demonixis/TESUnityXR ... /tag/0.9.1

Here is the readme explanation to install: https://github.com/demonixis/TESUnityXR

It works in Unity not the OpenMW C++ engine. But from the video you can see that he is able to enter buildings, read text in books and interact with items and weapons using hand/controller support. Importing native VR HMD and hand tracked controller support is easier in Unity.

I met him on reddit through this post and he is responsive on that platform if you'd like to ask any questions:
https://www.reddit.com/r/OculusQuest/co ... lus_quest/

He mentioned that he needs help with the animations.
I hope this is an okay post that can maybe connect some smart folks with shared interests.
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lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Looking for people interesting in helping with an Oculus Quest version of Morrowind

Post by lysol »

Moderator note: Moved topic to Off Topic forum since this project is actually not related to OpenMW.
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