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OpenMW without time pause in menu

Posted: 06 Nov 2017, 23:03
by thegriglat
Hi all,

Just for fun I have prepared a branch in my OpenMW fork on github which disables pause in menu (inventory and main menu at least).

After playing I think this change is for gamers who like hardcore as much as possible. :shock:

Now you cannot calmly drink potions or select appreciate spell -- you will not have a time for such things during fight (or maybe during rest)!
If you are interested -- merge https://github.com/thegriglat/openmw/tr ... top_in_gui into your OpenMW source, build and enjoy. :D

P.S.: please use it "AS IS". I don't tested compatibility with Morrowind scripts but only rendering and menu should be affected.

Re: OpenMW without time pause in menu

Posted: 07 Nov 2017, 00:14
by Sslaxx
Sounds like the perfect use for keyboard shortcuts...

Inventory not pausing sounds OK, but main menu?

Re: OpenMW without time pause in menu

Posted: 07 Nov 2017, 09:13
by thegriglat
Hi Sslaxx,

Unfortunately main menu is also "live".

Video: https://www.youtube.com/watch?v=JzO3p56McW4

Re: OpenMW without time pause in menu

Posted: 07 Nov 2017, 09:20
by raevol
That's... actually pretty cool...

Re: OpenMW without time pause in menu

Posted: 07 Nov 2017, 09:26
by akortunov
thegriglat wrote: 07 Nov 2017, 09:13 Unfortunately main menu is also "live".
Should be easy to fix:
1. Do not touch the "paused" variable in the engine.cpp.
2. Do not touch the renderingmanager.cpp.
3. Remove the "guiActive" variable an use the "paused" instead.

Note: it is unclear how the MenuMode console command should behave now.

Re: OpenMW without time pause in menu

Posted: 07 Nov 2017, 09:30
by thegriglat
akortunov wrote: 07 Nov 2017, 09:26
thegriglat wrote: 07 Nov 2017, 09:13 Unfortunately main menu is also "live".
Should be easy to fix:
1. Do not touch the "paused" variable in the engine.cpp.
2. Do not touch the renderingmanager.cpp.
3. Remove the "guiActive" variable an use the "paused" instead.
Thanks! I will try!

Re: OpenMW without time pause in menu

Posted: 07 Nov 2017, 11:34
by thegriglat
Hi all,

Thanks a lot akortunov for help, the code has been fixed and now in main menu time is stopped (but all visual effect are "frozen" which is very beauty ;) ).

Re: OpenMW without time pause in menu

Posted: 27 Apr 2019, 06:03
by Laicus
At 0.46, it does not work properly - NPCs move in place.