What Is Holding Back Dynamic Shadows In Oblivion?
Posted: 30 Jan 2017, 21:52
You probably already know the history. Various e3 2005 videos showcase Oblivion with full dynamic shadows on npcs, items, objects, and architecture. Fast forward to release and we are left with only Npc shadows, possibly due to performance issues.
Shademe has tried to hack them in somehow, quite unsuccessfully. While the in game vanilla npc shadows are relatively reliable and bug free, the shadows added by the shademe plugin might decide to occasionally fade in if you make a generous offering to the Nine Devines.
I don't understand enough about this to know what is going on here, surely there must be some shadow code left over from the prerelease versions that would provide the framework for bringing back full shadows? Is it just impossible to access that part of the Oblivion engine/code to figure it out?
Shademe has tried to hack them in somehow, quite unsuccessfully. While the in game vanilla npc shadows are relatively reliable and bug free, the shadows added by the shademe plugin might decide to occasionally fade in if you make a generous offering to the Nine Devines.
I don't understand enough about this to know what is going on here, surely there must be some shadow code left over from the prerelease versions that would provide the framework for bringing back full shadows? Is it just impossible to access that part of the Oblivion engine/code to figure it out?