Yes! That worked.Pherim wrote:Simply removing the alpha channel actually doesn't work (at least in Gimp). You have to remove the layer mask, or if you already applied it, create a new one and select "Transfer layer's alpha channel". Then you can either paint it white again or simply delete it to get the original RGB normal map.
I did a quick test to demo what I'm seeing.Pherim wrote:Yes, that is exactly how it is supposed to work. If it doesn't for you, maybe you did something wrong. If you like, upload your texture with the height map so I can have a look at it.
Here is the door in the game with a normal map. Here is the door in the game with the same normal map and additional height information in alpha. Attaching the normal map with additional height data added to alpha. Thanks for your assistance!