TES on Unity.
https://github.com/demonixis/TESUnity
Another OpenMW competitor
Re: Another OpenMW competitor
It looks like from their description that it's just meant as a world viewer, so no actual gameplay, although someone could branch and start on a legit version. It looks pretty good just from that picture though. The bloom and the shadows look great! Is that your own screenshot?
- Capostrophic
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Re: Another OpenMW competitor
It's from the releases page.
Re: Another OpenMW competitor
Btw, isn't this the original project? https://github.com/ColeDeanShepherd/TESUnity
I mean, the link points to someone else's fork.
I mean, the link points to someone else's fork.
- Capostrophic
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Re: Another OpenMW competitor
Looking at the contributors page, it seems that demonixis is the current maintainer.
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Re: Another OpenMW competitor
Too bad unity can't be used for open source projects.
"I can download the source code" =/= Open Source
At least you can use OpenMW to sell a game amusing your standalone game used zero Bethesda assets while not paying for the engine and you could sell it on Steam and nobody would sue you as long as you gave your tweaks to the source code back to the community and you would still have the legal right to sue anybody that pirated your assets.
"I can download the source code" =/= Open Source
At least you can use OpenMW to sell a game amusing your standalone game used zero Bethesda assets while not paying for the engine and you could sell it on Steam and nobody would sue you as long as you gave your tweaks to the source code back to the community and you would still have the legal right to sue anybody that pirated your assets.
Re: Another OpenMW competitor
Have you checked the license? TESUnity is MIT licensed.
- Capostrophic
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Re: Another OpenMW competitor
While Unity Engine is not.Sslaxx wrote:Have you checked the license? TESUnity is MIT licensed.
Re: Another OpenMW competitor
And? That's not TESUnity's problem.
Unreal Engine 4's EULA - https://www.unrealengine.com/eula - specifically forbids certain types of Open Source license - notably GPL - to be used with projects using that engine. Probably because UE4 has its source code available to the public.
Unity has - as far as I can see - no such restriction (probably because its source code is not publicly available - if it were it'd likely have to have similar conditions in its EULA). https://unity3d.com/legal/terms-of-service
Unreal Engine 4's EULA - https://www.unrealengine.com/eula - specifically forbids certain types of Open Source license - notably GPL - to be used with projects using that engine. Probably because UE4 has its source code available to the public.
Unity has - as far as I can see - no such restriction (probably because its source code is not publicly available - if it were it'd likely have to have similar conditions in its EULA). https://unity3d.com/legal/terms-of-service
- psi29a
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Re: Another OpenMW competitor
TESUnity, for example, can never be shipped in Debian because Unity (the engine) is not licensed under an open-source license that is compatible with the DFSG.
You might say that is Debian's problem, which is also valid.
Another reason why not to like Unity as a choice is the possibility that the company behind it goes away, either due to bankruptcy or closing shop. It will likely never be open-sourced because of all the IP used in Unity from other companies. So if you want to save TESUnity then you'll have to port it to use another engine.
Don't get me wrong; Unity, UE4 and Lumberyard are awesome, I've used them and am very impressed. From certain projects are these engines perfect, but they will come with the caveat that they will not age well.
You might say that is Debian's problem, which is also valid.
Another reason why not to like Unity as a choice is the possibility that the company behind it goes away, either due to bankruptcy or closing shop. It will likely never be open-sourced because of all the IP used in Unity from other companies. So if you want to save TESUnity then you'll have to port it to use another engine.
Don't get me wrong; Unity, UE4 and Lumberyard are awesome, I've used them and am very impressed. From certain projects are these engines perfect, but they will come with the caveat that they will not age well.