Vulkan

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aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Vulkan

Post by aesylwinn » 16 Feb 2016, 23:17

The specification was finally released today! :D I know it probably won't effect this project, but I thought it was pretty cool. Has anyone messed around with it yet?

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Ace (SWE)
Posts: 843
Joined: 15 Aug 2011, 14:56

Re: Vulkan

Post by Ace (SWE) » 16 Feb 2016, 23:47

Nvidia don't yet support my GTX 570, and been unable to compile the Vulkan branch of Mesa to test on my laptop, so I'm forced to wait until I can toy about with it.

aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Re: Vulkan

Post by aesylwinn » 17 Feb 2016, 04:03

Well that's too bad. I'm waiting on packages to be assembled for arch linux before I mess around with it there, but I was able to get the lunar sdk demos building and running on windows.

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Lazaroth
Posts: 220
Joined: 30 May 2012, 05:04

Re: Vulkan

Post by Lazaroth » 22 Feb 2016, 13:40


aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Re: Vulkan

Post by aesylwinn » 23 Feb 2016, 15:54

I'm glad my laptop has a broadwell processor :) .

I also found a repository with some good starting examples if anyone is interested: https://github.com/SaschaWillems/Vulkan

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