That would be true if the character just poofed into existence. Which he didn't. You, the player, are dropping in somewhere in the character's life. What this character has done all its life is up to you. Have they always focused on magic? Then that should be reflected in their stats: their magic should be higher than the rest.Chris wrote:Right, a mage is someone learns and practices magic. The game starts you out at level one and puts the entire world at your feet, so it's up to the character to learn and practice magic. It's backwards to then say your character is already halfway to mastering some prechosen skills with the others being near unusable.
If you've got someone who has been fighting all their life, but wants to be a mage, then yeah, that person will start at level one and be a mage. If they put work into magic, their magic skill will rise - be it before you start controlling them or after.
Yeah, in vanilla Morrowind, but not with this mod - that's the whole point, right?The game is. If your skill with a particular weapon is low, you're going to fail to hit, and if your skill with (the lack of) armor is low, you're going to be hit. The game doesn't give you a chance to raise these skills in a fair and fun way because it's designed for you to use skills that are already in their 30s and 40s.
Sure. You can make them a jack of all trades. Or you can give them a different background. Perhaps they can be someone who was raised a mage (and thus is better at it than someone who has always used swords, or someone who would always prefer to run), but they have sworn never to use magic again because their parents died of it or whatever.Keyword being if. You start the game as a nobody, not someone who's halfway to being a world-class sprinter.
How much you should give characters a bonus due to their background is another issue entirely - but the fact remains, your character has a background, a history before you started controlling them, and that should have an effect.