Is it possible to have higher detailed terrain?
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- Posts: 3
- Joined: 08 Jan 2021, 07:09
Is it possible to have higher detailed terrain?
I was wondering if it is possible to have higher detailed terrain to edit in the CS.
- AnyOldName3
- Posts: 2678
- Joined: 26 Nov 2015, 03:25
Re: Is it possible to have higher detailed terrain?
If you're just making a Morrowind mod, then no - the terrain detail is limited by the ESM format. If you're making a new game with OpenMW, then you could just use a different scale to Morrowind so each cell represents a smaller area, then you'd get more vertices for the same area.
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- Posts: 3
- Joined: 08 Jan 2021, 07:09
Re: Is it possible to have higher detailed terrain?
Were is the option to change the scale at?
- AnyOldName3
- Posts: 2678
- Joined: 26 Nov 2015, 03:25
Re: Is it possible to have higher detailed terrain?
If you're making a new game, just make everything bigger - if your character model is 150 units high, you make a table 80 units high, but if the character model is 1500 units high, 800 makes more sense for a table. A Morrowind cell is 8192 units, so if you pick a scale that gives you enough terrain vertex density, you can just make everything to that scale.
- Mistahtokyo
- Posts: 139
- Joined: 07 Sep 2013, 18:31
Re: Is it possible to have higher detailed terrain?
Isn't that solution limited since you can't just scale the heightmap the same way and the floating point accuracy would not lend itself to scaling upwards?
Edit: By scaling the heightmap I mean in terms of vertical scaling, since there is a cap to the max height which would be hit much lower if the player scale was increased.
Edit: By scaling the heightmap I mean in terms of vertical scaling, since there is a cap to the max height which would be hit much lower if the player scale was increased.
- AnyOldName3
- Posts: 2678
- Joined: 26 Nov 2015, 03:25
Re: Is it possible to have higher detailed terrain?
We can probably just remove the cap pretty easily once people actually start running into it, for now, the intent is that our CS should be able to produce basically what the vanilla CS can.