Edit individual container inventory without affecting others?
Posted: 25 Feb 2021, 07:23
So, I'm still hard at work on my mod, and the time has come to add crates, chests, etc, to the scene. I, of course, want to add items to them. Now, I know you can edit the records to change the inventory, but that will affect every single instance of said record. So if I put in 10 crates that are all empty, and edit the record, they will have exactly the same thing. If I want to do this and not have them all contain the same things, I have to create a new record every single time. Making a bunch of new crates, just to have unique inventories... am I missing something? Is there some way to edit the inventory of a crate and not have it affect every single one in the game that shares it's ID? I could use random lists and hope each one is different, but let's say I don't want to do that. Am I doing something wrong?