Roman Outpost Game Idea

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psi29a
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Roman Outpost Game Idea

Post by psi29a »

I would really like to use OpenMW/CS to create a Roman outpost... I visited Xanten Germany in 2017 and was blown away. I took photos of everything I could. It was one of the northern most Roman outposts in Germania. At it's hight, it was populated with 10 to 15 thousand former legionaries around 70~110 AD, a huge battle took place around 275 AD with it almost being destroyed by the Germanic tribes. It is also the birthplace of Siegried of Xanten "ze Saten an dem Rhine" of the Nibelung's (Niflung) legend which gave inspiration to Tolkeen and Wagner alike (Der Ring des Nibelungen) Nibelung meaning dwarf.

There is enough to build upon here already from history with mixing Roman and Germanic style architecture clearly in the Iron Age. The use of the Nibelung's legend could introduce some super-natural elements as well.
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faerietree
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Re: Roman Output Game Idea

Post by faerietree »

Interesting. Do you wish to model in ConstructionSuite? My game will be a timemachine. There will be Roman era. :)
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psi29a
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Re: Roman Output Game Idea

Post by psi29a »

Everything I would want to do would be with FOSS tools, including using our OpenMW-CS.

I was also thinking of reaching out to Xanten and the Siegfried museum if they would help fund the project.
darkbasic
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Re: Roman Output Game Idea

Post by darkbasic »

Check the title, I was thinking you wanted to add support for exotic character sets :lol:
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psi29a
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Re: Roman Outpost Game Idea

Post by psi29a »

darkbasic wrote: 09 Apr 2021, 09:40 Check the title, I was thinking you wanted to add support for exotic character sets :lol:
Yeah... auto-correct is no one's friend.
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psi29a
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Re: Roman Outpost Game Idea

Post by psi29a »

So, I went to visit Xanten again a week ago and I made sure to take as many photos as I could. Especially over the models. I'm wondering, does anyone have any FOSS tools for taking photos and creating 3d meshes out of them?

Moving forward here, since OpenMW supports collada/dae now; I've been eye-balling the work done by the 0ad team which is absolutely fantastic.
https://github.com/0ad/0ad/tree/master/ ... public/art
They are attributed under the CC-BY 3 License which is perfect for this.

My idea is to begin with the template we have as a base; create a flat plain and start doing some plotting.
The 0ad models are very good, low poly. meshes and also the textures are small which is fine for now.


Xanten:
xanten-thermen-11.jpg
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14603713896715-91.64.36.151-LVR_AP_Xanten_4890_45.jpg

0ad models:
maxresdefault.jpg
images.jpeg
images.jpeg (14.71 KiB) Viewed 5872 times
josephbburg
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Re: Roman Outpost Game Idea

Post by josephbburg »

psi29a wrote: 03 Jun 2021, 08:00I'm wondering, does anyone have any FOSS tools for taking photos and creating 3d meshes out of them?
Yes, there are several. Meshroom is the popular, hand-holdy one. Colmap gives you much more control at cost of a much greater learning-curve. I had better results with ColMap when I tried it. But be aware that it doesn't give very good results unless you have good photo reference, ~50 pictures with good lighting. You may need to mask images, too, which can be tedious.
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Re: Roman Outpost Game Idea

Post by Lamoot »

psi29a wrote: 03 Jun 2021, 08:00 I'm wondering, does anyone have any FOSS tools for taking photos and creating 3d meshes out of them?
I'm familiar with Meshroom which has a decent enough workflow. https://github.com/alicevision/meshroom. As josephbburg mentions, quality source material (photos) is essential. The resulting mesh also needs to be optimized afterwards as it has loads of polygons.

At least for the buildings you posted, I'd go with tileable, reusable textures, combined with https://github.com/leukbaars/DreamUV and then spam out the models.
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