Change hardcoded game mechanics
Posted: 04 Mar 2019, 08:47
Hello to everyone at the OpenMW Community !
I am wondering if it is possible to develop content within the OpenMW CS (or not in the CS, by another means) that changes the game mechanics that are hardcoded into the game? Such as changing the way magic is cast, things like creating a new magicka system, things like creating conditions before weapons can be swung, etc. And how would I do it (roughly)?
Really, I'm wondering if there is any way to create this without the necessity to get my hands too dirty: I am a novice in the regard that I only know the basics of how to use the OpenMW CS, but I'm willing to learn whatever I need to - even if I do have to get my hands dirty .
Thanks in advance, and hopefully it is possible !
I am wondering if it is possible to develop content within the OpenMW CS (or not in the CS, by another means) that changes the game mechanics that are hardcoded into the game? Such as changing the way magic is cast, things like creating a new magicka system, things like creating conditions before weapons can be swung, etc. And how would I do it (roughly)?
Really, I'm wondering if there is any way to create this without the necessity to get my hands too dirty: I am a novice in the regard that I only know the basics of how to use the OpenMW CS, but I'm willing to learn whatever I need to - even if I do have to get my hands dirty .
Thanks in advance, and hopefully it is possible !