How to do a simple object swap in OpenMW-cs?
Posted: 29 Mar 2017, 04:15
I've been using OpenMW for a while, and while I'm pretty familiar with it, I haven't used OpenMW-cs much at all. I'm hoping there's an easy way to do what I'm looking for.
I've been using Mori Mountain Estate as my home in Balmora, and it works really well so far in OpenMW. There are a lot of moveable mannequins in the house, which is nice, but there's a bug that causes them to vanish and take your items with them. This bug occurs in regular MW as well, so it's not a problem specific to OpenMW.
Since I don't really need them to be moveable, what I'd like to do is simply change every instance of the two moveable mannequins (marcmannequin_f and marcmannequin_m) into the static marc_mannequin_23 which doesn't suffer from this bug. Is there a simple edit I can do for this, or do I need to go into the cell view and manually delete the old mannequins and hand place and position the new ones?
Thanks.
I've been using Mori Mountain Estate as my home in Balmora, and it works really well so far in OpenMW. There are a lot of moveable mannequins in the house, which is nice, but there's a bug that causes them to vanish and take your items with them. This bug occurs in regular MW as well, so it's not a problem specific to OpenMW.
Since I don't really need them to be moveable, what I'd like to do is simply change every instance of the two moveable mannequins (marcmannequin_f and marcmannequin_m) into the static marc_mannequin_23 which doesn't suffer from this bug. Is there a simple edit I can do for this, or do I need to go into the cell view and manually delete the old mannequins and hand place and position the new ones?
Thanks.