How do I delete a script?

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DestinedToDie
Posts: 1181
Joined: 29 Jun 2015, 09:08

How do I delete a script?

Post by DestinedToDie »

I took a look at main and decided I didn't want it. Instead I made a startscript named 'gamestart' which handles the stuff that main + chargen + startup do, but in a different and more efficient way.

So now I have 3 scripts I don't really want. So I tried to delete them. But the OpenMW-CS only marks them as deleted and the is no way to remove them? http://i.imgur.com/NvDxR1p.jpg

Will these scripts be bloating my list of scripts for forever?

Edit: What's the difference between Main and startscripts? Both behave exactly the same way? Is main secretly a startscript?
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Atahualpa
Posts: 1176
Joined: 09 Feb 2016, 20:03

Re: How do I delete a script?

Post by Atahualpa »

DestinedToDie wrote:So now I have 3 scripts I don't really want. So I tried to delete them. But the OpenMW-CS only marks them as deleted and the is no way to remove them? http://i.imgur.com/NvDxR1p.jpg
As far as I know, you cannot remove entries which are part of your mod's dependencies, i.e., every base entry will only be marked as "Deleted" but will still show in the corresponding table. Whether this bloats your tables or not -- I guess we have to keep track of these "deleted" base entries because they are loaded from the dependencies and we have to tell the game that they should not be used when loading our mod.

Edit: If you create a new mod depending on your example mod, the main script should be removed from your list because the last dependency (example mod) already "deleted" it.
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