Modding on OS X

Questions specific to OpenMW-CS can be asked, and content development related topics can be discussed here
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AnyOldName3
Posts: 2676
Joined: 26 Nov 2015, 03:25

Re: Modding on OS X

Post by AnyOldName3 »

Okay, so the 0.39 and 0.40 OSX builds both used Boost 1.60.

OP, could you please see what happens in some other OpenMW builds? It'd be good to see if it's always behaved in this way or if it's a change.
SteveOdom
Posts: 31
Joined: 05 May 2016, 16:23

Re: Modding on OS X

Post by SteveOdom »

AnyOldName3 wrote:That should be enough, thanks.
I'm running Linux Mint 18 (Sarah) Cinnamon 64bits

Had the issue in the past with Linux Mint 17 (Cinnamon and Mate!) 32 bits as well back in march or april. Please let me know if you need more information.
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AnyOldName3
Posts: 2676
Joined: 26 Nov 2015, 03:25

Re: Modding on OS X

Post by AnyOldName3 »

Did you get the builds through your normal package manager, or through a PPA or a deb, or by building from source yourself?
SteveOdom
Posts: 31
Joined: 05 May 2016, 16:23

Re: Modding on OS X

Post by SteveOdom »

I added a PPA as instructed like this:

Code: Select all

PPA description

OpenMW packages for Ubuntu

Note: All the libs that are necessary to run OpenMW are included here, including the -dev packages for building it yourself.

To use/install:
$ sudo add-apt-repository ppa:openmw/openmw
$ sudo apt-get update
$ sudo apt-get install openmw openmw-launcher
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Jyby
Posts: 408
Joined: 10 Dec 2013, 04:16

Re: Modding on OS X

Post by Jyby »

Topics regarding mod development should be discussed in the Content Development Section ;)
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