Does OpenMW-CS Actually Work?

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aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Re: Does OpenMW-CS Actually Work?

Post by aesylwinn »

Actually, the ESP file issue only seems to occur with Qt5. If you can get a build with Qt4 it should work. Go figure. :? I'll try finding out why tomorrow.
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MrAnonGuy
Posts: 42
Joined: 26 Aug 2016, 01:21

Re: Does OpenMW-CS Actually Work?

Post by MrAnonGuy »

I compiled a version using Qt4 and had the same issue with objects disappearing. Here is the output from cmake.

Perhaps you might see other issues with my environment (I'm using Fedora24_x64).

Code: Select all

$ cmake ../
-- The C compiler identification is GNU 6.1.1
-- The CXX compiler identification is GNU 6.1.1
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring OpenMW...
-- Using Qt4
-- Looking for Q_WS_X11
-- Looking for Q_WS_X11 - found
-- Looking for Q_WS_WIN
-- Looking for Q_WS_WIN - not found
-- Looking for Q_WS_QWS
-- Looking for Q_WS_QWS - not found
-- Looking for Q_WS_MAC
-- Looking for Q_WS_MAC - not found
-- Found Qt4: /usr/bin/qmake-qt4 (found version "4.8.7") 
-- Found FFmpeg_AVCODEC 57.24.102
-- Found FFmpeg_AVFORMAT 57.25.100
-- Found FFmpeg_AVUTIL 55.17.103
-- Found FFmpeg_SWSCALE 4.0.100
-- Found FFmpeg_SWRESAMPLE 2.0.101
-- Found FFmpeg: /usr/lib64/libavcodec.so;/usr/lib64/libavformat.so;/usr/lib64/libavutil.so;/usr/lib64/libswscale.so;/usr/lib64/libswresample.so  found components:  AVCODEC AVFORMAT AVUTIL SWSCALE SWRESAMPLE 
-- Found LIBUNSHIELD 
-- Looking for pthread.h
-- Looking for pthread.h - found
-- Looking for pthread_create
-- Looking for pthread_create - not found
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Found Threads: TRUE  
-- Looking for stdint.h
-- Looking for stdint.h - found
-- Found osgDB: /usr/lib64/libosgDB.so  
-- Found osgViewer: /usr/lib64/libosgViewer.so  
-- Found osgText: /usr/lib64/libosgText.so  
-- Found osgGA: /usr/lib64/libosgGA.so  
-- Found osgAnimation: /usr/lib64/libosgAnimation.so  
-- Found osgParticle: /usr/lib64/libosgParticle.so  
-- Found osgUtil: /usr/lib64/libosgUtil.so  
-- Found osgFX: /usr/lib64/libosgFX.so  
-- Found osg: /usr/lib64/libosg.so  
-- Found OpenThreads: /usr/lib64/libOpenThreads.so  
-- Found OpenSceneGraph: /usr/lib64/libosgDB.so;/usr/lib64/libosgViewer.so;/usr/lib64/libosgText.so;/usr/lib64/libosgGA.so;/usr/lib64/libosgAnimation.so;/usr/lib64/libosgParticle.so;/usr/lib64/libosgUtil.so;/usr/lib64/libosgFX.so;/usr/lib64/libosg.so;/usr/lib64/libOpenThreads.so (found suitable version "3.4.0", minimum required is "3.3.4") 
-- Found PkgConfig: /usr/bin/pkg-config (found version "0.29") 
-- Checking for one of the modules 'MYGUI;MyGUI'
--  libraries : MyGUIEngine from /usr/lib
--  includes : /usr/include/MYGUI
-- MyGUI version: 3.2.2
-- Found MyGUI: /usr/include/MYGUI  
-- Boost version: 1.60.0
-- Found the following Boost libraries:
--   system
--   filesystem
--   program_options
--   thread
--   chrono
--   date_time
--   atomic
-- Found SDL2: /usr/lib64/libSDL2.so;-lpthread  
-- Found OpenAL: /usr/lib64/libopenal.so  
-- Found Bullet_BulletCollision 
-- Found Bullet_LinearMath 
-- Found Bullet: /usr/lib64/libBulletCollision.so;/usr/lib64/libLinearMath.so (found suitable version "283", minimum required is "283") found components:  BulletCollision LinearMath 
-- Found OpenGL: /usr/lib64/libGL.so  
-- Found Doxygen: /usr/bin/doxygen (found version "1.8.11") 
-- Configuring done
-- Generating done
aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Re: Does OpenMW-CS Actually Work?

Post by aesylwinn »

Your environment is fine. I did some more testing and found that the qt issue is something else. What you are running into is a bug dealing with how the editor moves objects in interior cells. If you look at the instances, you'll probably see that your table is getting teleported to somewhere around exterior cell # 0, 0.
aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Re: Does OpenMW-CS Actually Work?

Post by aesylwinn »

The bug that caused issues with moving stuff in interior cells has been fixed now with commit 316cf40.
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MrAnonGuy
Posts: 42
Joined: 26 Aug 2016, 01:21

Re: Does OpenMW-CS Actually Work?

Post by MrAnonGuy »

This is great news. So it's already in the master and I can pull and compile from GIT to get the updates?
aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Re: Does OpenMW-CS Actually Work?

Post by aesylwinn »

Correct.
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