Roman Outpost Game Idea

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psi29a
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Roman Outpost Game Idea

Post by psi29a » 24 Feb 2021, 11:07

I would really like to use OpenMW/CS to create a Roman outpost... I visited Xanten Germany in 2017 and was blown away. I took photos of everything I could. It was one of the northern most Roman outposts in Germania. At it's hight, it was populated with 10 to 15 thousand former legionaries around 70~110 AD, a huge battle took place around 275 AD with it almost being destroyed by the Germanic tribes. It is also the birthplace of Siegried of Xanten "ze Saten an dem Rhine" of the Nibelung's (Niflung) legend which gave inspiration to Tolkeen and Wagner alike (Der Ring des Nibelungen) Nibelung meaning dwarf.

There is enough to build upon here already from history with mixing Roman and Germanic style architecture clearly in the Iron Age. The use of the Nibelung's legend could introduce some super-natural elements as well.

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faerietree
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Re: Roman Output Game Idea

Post by faerietree » 07 Apr 2021, 22:51

Interesting. Do you wish to model in ConstructionSuite? My game will be a timemachine. There will be Roman era. :)

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psi29a
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Re: Roman Output Game Idea

Post by psi29a » 08 Apr 2021, 10:45

Everything I would want to do would be with FOSS tools, including using our OpenMW-CS.

I was also thinking of reaching out to Xanten and the Siegfried museum if they would help fund the project.

darkbasic
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Re: Roman Output Game Idea

Post by darkbasic » 09 Apr 2021, 09:40

Check the title, I was thinking you wanted to add support for exotic character sets :lol:

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psi29a
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Re: Roman Outpost Game Idea

Post by psi29a » 09 Apr 2021, 10:04

darkbasic wrote:
09 Apr 2021, 09:40
Check the title, I was thinking you wanted to add support for exotic character sets :lol:
Yeah... auto-correct is no one's friend.

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