Slice of OpenMW (1)

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Slice of OpenMW (1)

Post by DestinedToDie » 20 Oct 2016, 18:55

Recently a feature regarding non-portable lights in player inventory was closed.

If you've never heard of this before, that might be due to the curious fact that this is used only once in the entire game of Morrowind - with Trueflame, the legendary sword of Nerevar Indoril.

As you can see, having the sword equipped lights up a small area around the player. The blade itself isn't the actual source of light. It has a script attatched that adds an invisible light item into the player's inventory, which then makes the player glow.

This got me thinking. In many games a radius of light surrounds the player. If one were to make a mod or an entirely new game, they could use the abovementioned mechanic for exactly that purpose. So I did. But what I saw was not what I expected...

I found a bug. Seemingly anything that uses a normal map gets lit up to full brightness, achieving an albino look. The bug report is filed here and will hopefully get a fix some time in the future.

3 hours later Scrawl has already fixed it! I retry my experiment and go for a small pink aura for my invisible character.
Last edited by DestinedToDie on 20 Oct 2016, 19:52, edited 1 time in total.

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Re: Slice of OpenMW (1)

Post by Atahualpa » 20 Oct 2016, 19:15

Great post! Looking forward to more of these! :)

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Re: Slice of OpenMW (1)

Post by sg1efc » 21 Oct 2016, 00:20

Very cool! 8-)

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Re: Slice of OpenMW (1)

Post by silentthief » 21 Oct 2016, 07:37

This is awesome!!

"Hurry, hurry! Last boat to Solstheim! Until the next one. Hah-ha-hah."

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Re: Slice of OpenMW (1)

Post by Sslaxx » 23 Oct 2016, 22:36

Heh, remember filing that bug.
Stuart "Sslaxx" Moore.

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