OpenSceneGraph port now playable

Feel free to discuss here about news on our blog
User avatar
Lazaroth
Posts: 220
Joined: 30 May 2012, 05:04

Re: OpenSceneGraph port now playable

Post by Lazaroth »

Ace (SWE) wrote: Guess what I've been doing the last day or two? ;)
Sounds good! :D
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenSceneGraph port now playable

Post by psi29a »

Great work!

We're all ready to get packages out on the Ubuntu and Debian side, merge that sucker!
User avatar
Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: OpenSceneGraph port now playable

Post by Okulo »

Glory! That was an interesting post, Scrawl. Today I learned a whole bunch of stuff.

Is this really it for 0.37.0 then? Also, with Ogre out and OSG in, this means the dependencies have changed. What do I need to get to be able to build from source?
Ascent
Posts: 39
Joined: 28 Jun 2014, 04:32

Re: OpenSceneGraph port now playable

Post by Ascent »

Fantastic! :D
sg1efc
Posts: 84
Joined: 16 Nov 2012, 02:35

Re: OpenSceneGraph port now playable

Post by sg1efc »

Ace (SWE) wrote:
Lazaroth wrote:Could someone please compile a 64-bit windows version? :roll:
My progress has been slowed a bit by my birthday...
Happy Birthday! :)
User avatar
Ace (SWE)
Posts: 887
Joined: 15 Aug 2011, 14:56

Re: OpenSceneGraph port now playable

Post by Ace (SWE) »

sg1efc wrote:Happy Birthday! :)
Thanks.

I should have this working tomorrow I think, maybe I can set up a dual-nightly build system until it's all merged.
sg1efc
Posts: 84
Joined: 16 Nov 2012, 02:35

Re: OpenSceneGraph port now playable

Post by sg1efc »

Ace (SWE) wrote:
sg1efc wrote:Happy Birthday! :)
Thanks.

I should have this working tomorrow I think, maybe I can set up a dual-nightly build system until it's all merged.

Cool :)
User avatar
dEnigma
Posts: 248
Joined: 24 Nov 2013, 21:24
Location: Hla Oad

Re: OpenSceneGraph port now playable

Post by dEnigma »

Oh boy, I'm excited as hell, some bugs I reported already confirmed fixed. I will search for new ones and check if a couple different ones are fixed by the port, as soon as I get my hands on a Windows build (probably by Ace, since I'm feeling lazy after reading that he's already working on it :D ).

Ace (SWE) wrote: Guess what I've been doing the last day or two? ;)

My progress has been slowed a bit by my birthday, and the fact that I have to do it from my parents, on my linux laptop, using rdp to my home desktop, over wifi, in a caravan ~40m from the house.
Phew, good to see you're already working on it, so I don't have to figure it out by myself (with abysmal chances of success :mrgreen: )

edit: And a belated Happy Birthday!
Last edited by dEnigma on 08 Jun 2015, 11:05, edited 1 time in total.
mym
Posts: 47
Joined: 09 Feb 2015, 13:31
Gitlab profile: https://gitlab.com/mym34

Re: OpenSceneGraph port now playable

Post by mym »

Great work scrawl. Keep at it :)
fanofyourwork
Posts: 4
Joined: 09 Aug 2014, 13:38

Re: OpenSceneGraph port now playable

Post by fanofyourwork »

sg1efc wrote:
Ace (SWE) wrote:
Lazaroth wrote:Could someone please compile a 64-bit windows version? :roll:
My progress has been slowed a bit by my birthday...
Happy Birthday! :)
Happy Birthday!! from me too.
So much progress has been done on this ambitious project
Post Reply