OpenMW 0.45.0 Released!

Feel free to discuss here about news on our blog
User avatar
psi29a
Posts: 4607
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.45.0 Released!

Post by psi29a » 29 Mar 2019, 19:25

At the end of the GitHub release page is assets, click on that and the releases will be there. We should probably mention that they are available there.

zackogenic
Posts: 7
Joined: 21 Apr 2015, 21:17

Re: OpenMW 0.45.0 Released!

Post by zackogenic » 30 Mar 2019, 01:16

This is great!

One little thing, at about 6:00, he mentions how resurrect now works correctly, and he sees mod potential.

I do too!

However, it seems all scripting ceases when the player dies. Is this intentional? Scripts continue in the OG engine after player death it seems.

User avatar
lysol
Posts: 1286
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenMW 0.45.0 Released!

Post by lysol » 31 Mar 2019, 16:02

Small moderator comment:

I moved some posts to new threads because they were about issues best solved in the support forum instead.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

User avatar
ap0
Posts: 288
Joined: 11 Aug 2011, 18:47
Contact:

Re: OpenMW 0.45.0 Released!

Post by ap0 » 31 Mar 2019, 20:05

Congratz!

User avatar
NordPaladin
Posts: 15
Joined: 30 Mar 2019, 19:30

Re: OpenMW 0.45.0 Released!

Post by NordPaladin » 01 Apr 2019, 07:38

I downloaded OpenMW-latest-win64. Why does the installation create a new folder? Why not to have it installed by the way C:\Program Files\OpenMW 0.45.0 and overwrite the files. Now I have two folders on my computer.Image

ps: Will it look like this in the future?
Image
The time and place of each Feat is determined by Fate. But if the Hero does not come, there will be no Feat.
We're watching you, you jerk!

User avatar
AnyOldName3
Posts: 1456
Joined: 26 Nov 2015, 03:25

Re: OpenMW 0.45.0 Released!

Post by AnyOldName3 » 01 Apr 2019, 14:48

If you don't uninstall the old version, you're going to still have the old version. There are many reasons why someone might want to keep old versions around, mostly in relation to testing when bugs first appeared and the like. Maybe the installer could have a checkbox to remove older versions, though.
AnyOldName3, Master of Shadows

User avatar
DecumusScotti
Posts: 37
Joined: 08 Jul 2016, 17:26

Re: OpenMW 0.45.0 Released!

Post by DecumusScotti » 04 Apr 2019, 20:37

I've heard from several credible sources that OpenMW devs are among the awesomest ppl on this planet. And pretty hot, too.

robcbwilson
Posts: 34
Joined: 04 Dec 2014, 14:15

Re: OpenMW 0.45.0 Released!

Post by robcbwilson » 06 Apr 2019, 08:59

Just watched the videos, really well done. Loved the whole Ninja Monkeys part.

User avatar
Svetomech
Posts: 69
Joined: 01 Jun 2014, 12:51
Location: Moscow
Contact:

Re: OpenMW 0.45.0 Released!

Post by Svetomech » 10 Apr 2019, 11:50

For Mac users out there, I've updated Homebrew formulae to 0.45.0

Code: Select all

brew cask install openmw

Post Reply