Distant terrain

Feel free to discuss here about news on our blog
User avatar
DestinedToDie
Posts: 941
Joined: 29 Jun 2015, 09:08

Re: Distant terrain

Post by DestinedToDie » 01 Apr 2017, 13:08

I don't know what exactly is the cause, but in TR you can take into account that they are trying to achieve a higher level of detail than Morrowind. This specifically means that they will use more objects in a single cell than any Morrowind cell has and it will be more demanding on your machine as a consequence.

nerevar009
Posts: 5
Joined: 12 Apr 2015, 00:25

Re: Distant terrain

Post by nerevar009 » 23 Apr 2017, 10:21

Could the camera's zoom be tweaked so the distant terrain looks a bit farther away, by maybe 25% to 35%? In the first image, Red Mountain looks a bit too close to Ald'ruhn to me, and I feel it's because the camera settings are based on vanilla Morrowind which wasn't designed for distant terrain.

User avatar
DestinedToDie
Posts: 941
Joined: 29 Jun 2015, 09:08

Re: Distant terrain

Post by DestinedToDie » 23 Apr 2017, 10:22

You could adjust your FOV slider to create the illusion that objects are more distant.

nerevar009
Posts: 5
Joined: 12 Apr 2015, 00:25

Re: Distant terrain

Post by nerevar009 » 23 Apr 2017, 10:35

You're right, but I was thinking of zoom separate from FOV, I know from MGE XE's Auto FOV function that there's an optimal FOV for the screen resolution, and increasing FOV wider than that could cause distortion in the corners of the screen.

LifeWulf
Posts: 2
Joined: 24 Apr 2017, 21:21

Re: Distant terrain

Post by LifeWulf » 24 Apr 2017, 21:24

Hi, forgive me as I'm a complete noob to OpenMW (I've been holding off until Distant Terrain was ready).

You say to add some lines to settings.cfg, but I can only find settings-default.cfg. I have run the game through the OpenMW launcher, and changed a few settings, so I'd assume a settings.cfg would have been generated. Am I missing something?

User avatar
DestinedToDie
Posts: 941
Joined: 29 Jun 2015, 09:08

Re: Distant terrain

Post by DestinedToDie » 24 Apr 2017, 21:30

Yes. Settings-default is not used as your settings. You need to find settings.cfg. For me it's in C:\Users\Veiko\Documents\My Games\OpenMW (I'm on windows). If all else fails, I would do a search to find it.

LifeWulf
Posts: 2
Joined: 24 Apr 2017, 21:21

Re: Distant terrain

Post by LifeWulf » 24 Apr 2017, 22:37

Ah, yes, I completely forgot about the "My Games" folder, I was looking in my "Games" folder in Documents (my fault for naming it that).

Thank you!

BlueFootedBooby
Posts: 33
Joined: 15 Sep 2013, 16:00
Location: ...here?

Re: Distant terrain

Post by BlueFootedBooby » 27 Apr 2017, 14:18

nerevar009 wrote:Could the camera's zoom be tweaked so the distant terrain looks a bit farther away, by maybe 25% to 35%? In the first image, Red Mountain looks a bit too close to Ald'ruhn to me, and I feel it's because the camera settings are based on vanilla Morrowind which wasn't designed for distant terrain.
The game world is much smaller than it feels when you have a short view distance. With distant terrain, you have a huge central point of reference to judge distance by, like white gold tower in Cyrodil, which is a big part of why Oblivion felt smaller than Morrowind (imo) despite the game world being a good bit larger. You can mess with FOV, since too-narrow FOV is basically the same as zooming, but that may not be enough.

Edit, returning to this post months later to elaborate, because I can:
A distance haze shader might also help give the illusion of greater distance. There's not really a way literally just zoom distant stuff without either zooming everything or having weird effects up close, like some kind of telephoto lens.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest