Randomized footstep sounds

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Dellp6
Posts: 4
Joined: 11 Dec 2020, 21:46

Randomized footstep sounds

Post by Dellp6 »

Morrowind has a very repetitive footstep sound, pit pat pit pat pit pat... it only plays two sounds that repeat monotonously. Morrowind Acoustic Overhaul had a feature to have random footstep sounds like in modern games but it relied on MWSE. It would be great to see this implemented in OpenMW especially if we could supply our own assets.
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lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Randomized footstep sounds

Post by lysol »

I like this idea. But perhaps it is better to implement in Lua?
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fraang
Posts: 23
Joined: 26 Apr 2013, 13:48

Re: Randomized footstep sounds

Post by fraang »

A possibility to randomly change the pitch of sound effects and voice lines would be nice. The RPG Gothic did something like that as well, I think.
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