VR Support

Feedback on past, current, and future development.
cercata
Posts: 4
Joined: 29 Jul 2019, 11:50

Re: VR Support

Post by cercata »

Does it support motion controller for hand control, or it's just for gamepad emulation ?
Can it be played with an Xbox controller ?
FutureWorld
Posts: 3
Joined: 14 Nov 2020, 19:47

Re: VR Support

Post by FutureWorld »

TheMan wrote: 14 Sep 2020, 19:07 I can across these two repos on GitHub, one that integrates OpenSceneGraph with OpenVR (Valve API), and one that integrates OpenSceneGraph with the Oculus SDK (Oculus API). The foundation for OSG VR support is there, it's just a matter of time before someone ports either of the repos to Khronos Group's OpenXR (Which is currently the only VR API that OpenMW can work with, due to other VR APIs not being GPLv3 compliant):

https://github.com/ChrisDenham/osgopenvrviewer
https://github.com/bjornblissing/osgoculusviewer
First repo seems to be dead without ongoing development.
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psi29a
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Joined: 29 Sep 2011, 10:13
Location: Belgium
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Re: VR Support

Post by psi29a »

Avroveks
Posts: 3
Joined: 26 Jul 2019, 21:39

Re: VR Support

Post by Avroveks »

Guys, can you add teleportation? I like to play for many hours, and it will be uncomfortable to stand for so long, and moving will just ruin the entire immersive. When I play Skyrim VR, I imagine that I am a cool magician who moves by teleports.

I would like the same in Morrowind if it's easy to do of course.
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