Playing as a hand-to-hand specialist, but having a major issue with knocked down enemies clipping through walls and objects. This mechanic was okay at first, but it quickly becomes immersion breaking issue as almost every encounter in closed spaces becomes beating a body inside a wall or an object.
Force enemies to enter the paralysis animation instead of the knockdown/death animation while at 0 fatigue. There could also be a setting to toggle between the two options? This solution/workaround would likely require less work than a new stun animation and also solves the world clipping issue, which is a major problem in hand-to-hand combat.
Feedback on past, current, and future development.
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