Head bobbing

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Stomy
Posts: 46
Joined: 11 Dec 2018, 02:55
Location: Fhloston Paradise!
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Re: Head bobbing

Post by Stomy » 26 May 2019, 05:49

wareya wrote:
25 May 2019, 20:31
Oh, so the amplitude of the bobbing fades out?
Yes, from about 400 (Edit: it's 256) move speed (the calculated movement speed, not the Speed attribute) it begins to peter out, reaching half amplitude at double that speed and then asymptotically approaching zero the faster you move.
wareya wrote:
25 May 2019, 20:31
having everything onscreen flicker back and forth randomly
As a result of the above, this isn't random, it ends up being more of a visual vibration, no worse than what your weapon hand will already be doing at those speeds, and less extreme than switching to third person where the animation itself moves the camera left and right at a fixed rate.

What I will do though is make the peak amplitude speed configurable, so if 400 is still too much (or not enough) everyone can adjust it themselves to whatever value they want.
Never attribute to bad code, that which can be adequately explained with clever hacks

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lysol
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Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Head bobbing

Post by lysol » 26 May 2019, 16:50

Didn't think I would like this, but it actually looks great. Makes the game look a lot more modern somehow. Plz merge nao!
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fraang
Posts: 12
Joined: 26 Apr 2013, 13:48

Re: Head bobbing

Post by fraang » 26 May 2019, 19:17

Wow! Looks awesome! :D

Strela99
Posts: 5
Joined: 29 Mar 2019, 17:43

Re: Head bobbing

Post by Strela99 » 29 May 2019, 17:29

So I wasn't crazy, it's actually a good idea! Although I agree on the fact that it should be disabled as per standard settings, for people who could feel sick.

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