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Playable Creatures

Posted: 02 Apr 2019, 01:54
by Seldalore
Is it possible to play as creatures :?: If not, any idea if there are plans to implement it :?:

Re: Playable Creatures

Posted: 02 Apr 2019, 02:10
by raevol
No and no, and if someone submitted a pull request for it, it might be considered after 1.0. I doubt there's very much demand for this, but it's kind of a cool idea. Would make a fun game mode in TES3MP.

Re: Playable Creatures

Posted: 02 Apr 2019, 11:51
by testman
In TES3MP there is a "disguise" command that administrators can utilise. It makes chosen player appear as a creature to other players (but still looks normal on player's own screen).

Re: Playable Creatures

Posted: 14 Apr 2019, 15:42
by Seldalore
Maybe it's for the best :P Imagine a group of other players roleplaying as Cliff Racers :?

Re: Playable Creatures

Posted: 14 Apr 2019, 23:34
by LordInsane
Hm, MW Modhistory's current unreliability makes it a bit annoying to download Great House Dagoth. Something like the disguise command, but also appearing in the player's perception, would be perfect for greatly simplifying the scripting of certain parts of the mod (that currently contribute to its OpenMW incompatibility) after 1.0, but that does not help that particular mod much if the permissions don't allow modifying it or making a modifying addon plugin. Still, it does show the potential of things like that even for serious singleplayer-aimed mods.

Re: Playable Creatures

Posted: 15 Apr 2019, 04:27
by Jemolk
LordInsane wrote:
14 Apr 2019, 23:34
that does not help that particular mod much if the permissions don't allow modifying it or making a modifying addon plugin.
As long as the result is dependent on the original rather than a modified and re-distributed version of the original, getting permission is perhaps polite but ultimately not required. Mod authors can't refuse permission to make a plugin dependent on theirs.