when a unit is within weapon reach, the crosshair goes red.
damage values and hit chance gets displayed for every attack.
melee weapon reach indicator and combat logs ala Pillars of eternity
Re: melee weapon reach indicator and combat logs ala Pillars of eternity
good idea. likely to be implemented post 1.0
Re: melee weapon reach indicator and combat logs ala Pillars of eternity
Some kind of combat log wouldn't be a bad idea. OpenMW has to run the calculations and process the results anyway, so why not store them in a log that can be viewed in a separate window overlay. Could even be a helpful debug aid.