Code exchange with Aedra

Feedback on past, current, and future development.
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sirherrbatka
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Joined: 07 Aug 2011, 17:21

Re: Code exchange with Aedra

Post by sirherrbatka »

Hard to tell, It should help a little for sure. Bookmarked.
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Zini
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Joined: 06 Aug 2011, 15:16

Re: Code exchange with Aedra

Post by Zini »

Mostly the same stuff we already have on the wiki. But might be useful to fill at least a few of the holes.
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jvoisin
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Re: Code exchange with Aedra

Post by jvoisin »

It's done.
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Amenophis
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Joined: 30 Oct 2011, 04:34
Location: Fortaleza - Ceará - Brasil

Re: Code exchange with Aedra

Post by Amenophis »

Ap0, Hrnchamd give an advice about some formulas in the Openmwwiki.
http://forums.bethsoft.com/topic/109721 ... __20201297
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jvoisin
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Re: Code exchange with Aedra

Post by jvoisin »

Yup, I sent him a PM.
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Darklocq
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Re: Code exchange with Aedra

Post by Darklocq »

I sure hope something is a solution to the ridiculous bug that merchants pay less the higher their Disposition is and the higher my Mercantile is. It gets to be a real pain to boost Personality and Mercantile to buy, then drain them to sell. This may well be the #1 most obvious outright bug in the game mechanics. (Though I'm not running a nightly and maybe this has already been addressed; I guess I should trawl the bug tracker.)

It would be great if the stuff being done by MWSE and other scripting extender could be essentially re-implemented in OpenMW in some way, so that mods depended on them can be patched to work in OpenMW. I know that the plan has been to do nothing like this until after 1.0, but am skeptical that's a practical approach. If people are willing to work on it today, and are not interested in working on moving 0.4x to 0.5x, let them contribute what they'll contribute, even if it's an optional add-on?
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