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Shader Chain

Posted: 12 Oct 2017, 22:02
by Zobator
Not sure if this topic has already been covered, but I couldn't find any reference to it on either the forums or the issues tracker:

A shader chain for things like DOF, SSAO, Sunshafts and custom shaders like in MGE XE.

Is this something that's in the pipeline, or are things like sunshafts rather a thing to hardcode into the rendering engine? I personally lack the knowledge about these things...

Re: Shader Chain

Posted: 13 Oct 2017, 00:13
by Chris
There has been some discussion about using an EffectCompositor with OSG, which would allow something similar. I haven't looked into it, but it looks like something to consider.