Optional Vanilla Water Shader

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PoodleSandwich
Posts: 8
Joined: 05 Nov 2018, 23:22

Re: Optional Vanilla Water Shader

Post by PoodleSandwich »

Perhaps I'm not the best person to be making this point because:

1. I prefer the vanilla shader (so I might be kinda of bias)
2. I also like the scrawls shader (so it's not like I'm desperate to see it changed)
3. I totally understand that there are much more important things to put development time into

So even if someone who hated the vanilla shader came here to make the same point as me, I'd still probably back you guys up because of point 3.

I do believe, in theory, that the proper thing would be to re-create the vanilla look of the game even if other things were subjectively and/or technically better because otherwise where does that end? the answer is, "it doesn't/shouldn't" for modders (especially not thanks to this amazing re-making of the engine from the ground up!), but I think it should be up to modders and mod users to make changes to the way the game looks, and have the default available to players straight "out of the box".

* However * I'm in danger of sounding like I'm getting sore about it, I really do understand that there are bigger fish to fry, I guess I just hope that the option for vanilla water can be something that eventually (some day) makes it into OpenMW natively so that new time players, or players who've played since the beginning can experience a more stable, multi-platform, future-proof Morrowind for decades to come, that looks the way it originally looked, and a little bit of gaming history is preserved.

Nice to hear about dynamic normal mapping btw :)
CaptainCosmotic
Posts: 7
Joined: 22 Jan 2017, 18:40

Re: Optional Vanilla Water Shader

Post by CaptainCosmotic »

Hey, ist there some progress with a vanilla water shader?
I'm not capable of any programing language but I'm stubborn and like to tinker alot so if there ist some work to, like taking special screenshots of the landscape for the "fake" reflecting effect, I would be happy to help.
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PoodleSandwich
Posts: 8
Joined: 05 Nov 2018, 23:22

Re: Optional Vanilla Water Shader

Post by PoodleSandwich »

CaptainCosmotic wrote: 31 Mar 2019, 16:35 Hey, ist there some progress with a vanilla water shader?
I'm not capable of any programing language but I'm stubborn and like to tinker alot so if there ist some work to, like taking special screenshots of the landscape for the "fake" reflecting effect, I would be happy to help.
Hey, just thought I'd leave this here: https://www.nexusmods.com/morrowind/mods/49391

I also have replied to DustyCarrier here: https://gitlab.com/OpenMW/openmw/-/issues/4661

Maybe something will come of it.
BlueFootedBooby
Posts: 36
Joined: 15 Sep 2013, 16:00
Location: ...here?

Re: Optional Vanilla Water Shader

Post by BlueFootedBooby »

Well ain't that just the wasp's ankles.
bishopt
Posts: 1
Joined: 21 Aug 2021, 08:10

Re: Optional Vanilla Water Shader

Post by bishopt »

I like the OpenMW water better than the original. The reflections are less granule looking and the refraction looks nice. It's also interesting when you set the refraction scaling to 0.75 to mimic real water-to-air angle of refraction. The only thing missing is the dynamic normal mapped ripple effect when your character moves in the water. That feature is the missing link that would restore the water to how people remembered it. It will look doubly mesmerizing as the original.
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