In Morrowind, the world map starts out as a uniform brown, but as you explore the map, square by square the brown is replaced with color and texture. For an example, look at Solstheim in the image below. It would be nice if there was a toggle to make the map colorful/fully "revealed" by default. Would this be possible?
Option for fully "revealed" world map
Re: Option for fully "revealed" world map
You would have to load each cell because that's how the overlay is generated. So it would take a bit of time, but generally possible.
Re: Option for fully "revealed" world map
I think a one-time longer loading screen (preferably signalled with a warning near the option toggle) would be perfectly acceptable.
Re: Option for fully "revealed" world map
That's probably more a task for the scripting system instead of a simple flag. Post-1.0 we will need a way to reveal places on the map via script anyway. Combine that with a simple iteration over all cells in a worldspace and there is your reveal everything feature.
- Greywander
- Posts: 119
- Joined: 04 Dec 2014, 07:01
Re: Option for fully "revealed" world map
IIRC, vanilla MW would add markers to your map if you heard about a location by talking to people or reading about it in a book. I can't remember if it "explored" the location, though, or if it only added the marker showing you where it was. Now that I think about it, I think it only added the marker, so I guess that's no help.
- silentthief
- Posts: 456
- Joined: 18 Apr 2013, 01:20
- Location: Currently traversing the Ascadian Isles
Re: Option for fully "revealed" world map
Correct me if I am wrong, but I thought that the "testcells" console command in MW would teleport you through all of the exterior cells (which would always reveal the map as well). Does this work the same in OpenMW
SilentThief
SilentThief
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: Option for fully "revealed" world map
Well, I made a land bigger than Vvardenfel with Tesannvyn. Problem is it appears all blue on the map (it does on vanilla engine as well) and it's a bit hard to navigate. I guess I have to explore it all to see where I am on the map (reveals the textures). This option would be nice when we eventually get it.
Furthermore, there seems to be no function to get the player's cell. GetPCCell checks if PC is in a certain cell, but doesn't return what cell he is in. And GetPos gets the position of an object, but again no cell name. Guess I'm exploring my whole map...
Furthermore, there seems to be no function to get the player's cell. GetPCCell checks if PC is in a certain cell, but doesn't return what cell he is in. And GetPos gets the position of an object, but again no cell name. Guess I'm exploring my whole map...
Re: Option for fully "revealed" world map
I tried the "testcells" console command in OpenMW but nothing happened, unfortunately.
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08