engine support for falling leaves and swaying grass/trees
Posted: 22 Oct 2015, 22:33
Hello
I couldn't find something like that topic using "swaying" in the search field (neither in redmine), so ... maybe this was not discussed yet.
Is it planned to support swaying grass and trees by the engine directly? I know there are mods, but IIRC it only really looked nice when MGE was used to render grass. Probably it was the same with trees.
There is at least one mod that adds falling leaves, but the (original) trees are replaced as well there. Maybe it's possible to give any tree leaves. This could be turned on/off like shadows in the graphics options.
I read that there are performance problems with fireflies - this could be solved in the same breath - it's many small 'particles' moving relatively slowly from here to there... hm ... like snow flakes which are already rendered.
IMHO the performance suffers much more if that's all done by mods.
*** of course all post openmw-1.0 ***
I couldn't find something like that topic using "swaying" in the search field (neither in redmine), so ... maybe this was not discussed yet.
Is it planned to support swaying grass and trees by the engine directly? I know there are mods, but IIRC it only really looked nice when MGE was used to render grass. Probably it was the same with trees.
There is at least one mod that adds falling leaves, but the (original) trees are replaced as well there. Maybe it's possible to give any tree leaves. This could be turned on/off like shadows in the graphics options.
I read that there are performance problems with fireflies - this could be solved in the same breath - it's many small 'particles' moving relatively slowly from here to there... hm ... like snow flakes which are already rendered.
IMHO the performance suffers much more if that's all done by mods.
*** of course all post openmw-1.0 ***