and there's the province: cyrodiil .... when the modding kicks up there's also gonna be some very likely. scaling according to vvardenfell just makes it gigantic. gold coast itself is size of an azura's coast or some. stirk is thought in the finishing process
probaply multiple ones in the end but you can make portals popping up or say / playsound / streammusic functions should work from dialogue althought haven't tried yet.
getpos coordinates and large randomising to placeitem portal althought for clean one, ability to control coordinates on groups and targeting would be awesome + ability to notice terrain level for positioning statics / containers. but otherwise using animated molag bal's satue as dummy with voices (if somebody other, placing them sound inside the head so to speak with playsound https://www.reddit.com/r/Morrowind/comm ... _you_guys/
(had to)) and moving the portal to ground. then with height check stop that and again with position coordinates using placeitem or placeatme + issuen travel commands for dremora. before individual instance handling doing with uniques or mismatch randomised + unique gears. moving at formation needs dummyobjects and placeatme but marching out is easy for that to randomise or set to certain relative coordinates. then just getsecondspassed and issuing startcombat.
that will compress much in 1.x in scripts but doable anyway
skyrim / oblivion systems are kinda easy then to script from dehardcoding as surface scratch at least as i haven't really played them than bare minimum and cs's own system for dialogue tree building isn't yet implemented or planned^ so ... will see in time
sniper zoom maybe via shaders or it's own camera function.
(edit: i think getting relative angles and then converting them to coordinates in certain distance away in certain direction should be possible in theory with trigonometry (no variable calc limitation) or some other way but haven't minded yet a way)