OpenMW support for other games: Oblivion, Skyrim, Fallout and more

Feedback on past, current, and future development.
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lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Elder-scrolls IV Oblivion

Post by lysol »

Atahualpa wrote:
cc9cii wrote:Finally got to do some work. A lots of things missing, especially land/terrain.

https://youtu.be/U58gC1EAtMI
Cool. :)

What's the reason for the high loading times?
This is:
Youtube description wrote:Proof of concept for worldspace support. Based on 0.36
Biboran
Posts: 84
Joined: 03 Feb 2016, 12:50

Re: Elder-scrolls IV Oblivion

Post by Biboran »

Wow! It totally awesome!
But whuy on 0.36? Is something about OGRE issues?
SquireNed
Posts: 403
Joined: 21 Dec 2013, 22:18

Re: Elder-scrolls IV Oblivion

Post by SquireNed »

Biboran wrote:Wow! It totally awesome!
But whuy on 0.36? Is something about OGRE issues?
I think it's just something to do with when the project started.
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Atahualpa
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Joined: 09 Feb 2016, 20:03

Re: Elder-scrolls IV Oblivion

Post by Atahualpa »

lysol wrote:
Atahualpa wrote: What's the reason for the high loading times?
This is:
Youtube description wrote:Proof of concept for worldspace support. Based on 0.36
In my memory, the loading times weren't that high -- but if that's the reason...
Biboran wrote:Wow! It totally awesome!
But whuy on 0.36? Is something about OGRE issues?
I suppose it's not so easy to port everything over to the OSG version of OpenMW -- which is a pity because of the added normal map support (and performance gains).
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Capostrophic
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Joined: 22 Feb 2016, 20:32

Re: Elder-scrolls IV Oblivion

Post by Capostrophic »

Normal, specular and parallax mapping actually was possible in 0.36.0 version.
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Atahualpa
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Re: Elder-scrolls IV Oblivion

Post by Atahualpa »

Really? In a compatible-to-OSG-version way?
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Capostrophic
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Re: Elder-scrolls IV Oblivion

Post by Capostrophic »

Atahualpa wrote:Really? In a compatible-to-OSG-version way?
A bit different.
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Pherim
Posts: 140
Joined: 27 Aug 2014, 15:37

Re: Elder-scrolls IV Oblivion

Post by Pherim »

Yeah, well, that's nice and all, but I strongly suspect porting meshes and worldspaces will be among the least problems to make an OpenOblivion engine happen.
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cc9cii
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Joined: 28 Mar 2013, 04:01

Re: Elder-scrolls IV Oblivion

Post by cc9cii »

Pherim wrote:Yeah, well, that's nice and all, but I strongly suspect porting meshes and worldspaces will be among the least problems to make an OpenOblivion engine happen.
Hopefully you weren't expecting me to do the hard bits first ;-)

But of course you're correct. There's much work to be done.

Some more testing, this time interior cells in Skyrim: https://youtu.be/SCbiJsasdcU
SquireNed
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Joined: 21 Dec 2013, 22:18

Re: Elder-scrolls IV Oblivion

Post by SquireNed »

You know, I can't count the number of times I've been playing Skyrim and thought "If only this had Morrowind's mechanics."
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