Atahualpa wrote:
What's the reason for the high loading times?
This is:
Youtube description wrote:Proof of concept for worldspace support. Based on 0.36
In my memory, the loading times weren't that high -- but if that's the reason...
Biboran wrote:Wow! It totally awesome!
But whuy on 0.36? Is something about OGRE issues?
I suppose it's not so easy to port everything over to the OSG version of OpenMW -- which is a pity because of the added normal map support (and performance gains).
Yeah, well, that's nice and all, but I strongly suspect porting meshes and worldspaces will be among the least problems to make an OpenOblivion engine happen.
Pherim wrote:Yeah, well, that's nice and all, but I strongly suspect porting meshes and worldspaces will be among the least problems to make an OpenOblivion engine happen.
Hopefully you weren't expecting me to do the hard bits first
But of course you're correct. There's much work to be done.