OpenMW support for other games: Oblivion, Skyrim, Fallout and more

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SquireNed
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Re: Elder-scrolls IV Oblivion

Post by SquireNed » 14 Jan 2016, 18:01

psi29a wrote:
Pherim wrote:Would be amazing if some day it were actually possible to play Oblivion via OpenMW.
You won't, OpenMW isn't meant to play Oblivion. You can import statics, terrain and a few other things... but you or someone else would have to fork OpenMW and rebuilt it to support actually playing Oblivion.
I mean, potentially post-1.0 it would be possible to make a .omwgame that would facilitate loading in the Oblivion .esm with appropriate gameplay adjustments, but it'd still require some conversion work.

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psi29a
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Re: Elder-scrolls IV Oblivion

Post by psi29a » 14 Jan 2016, 21:32

It would be Morrowind (game mechanics, fighting, etc.) using Oblivion statics (as-is, not ported). Correct me if I'm wrong, but there is no animation support and likely not to be for Oblivion. That would require updates to our NIF library and re-work of physics code. If someone wants to do that, feel free. ;)

SquireNed
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Re: Elder-scrolls IV Oblivion

Post by SquireNed » 14 Jan 2016, 22:53

psi29a wrote:It would be Morrowind (game mechanics, fighting, etc.) using Oblivion statics (as-is, not ported). Correct me if I'm wrong, but there is no animation support and likely not to be for Oblivion. That would require updates to our NIF library and re-work of physics code. If someone wants to do that, feel free. ;)
Yes, basically. That said, it's doable, and if you preferred Morrowind (or could easily mod Morrowind into something you preferred to a modded Oblivion), it's not necessarily horrid. Scripting would likely be an issue.

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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii » 17 Jan 2016, 12:39

Textures / shaders not working. Falkreath under attack it seems...

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Amenophis
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Re: Elder-scrolls IV Oblivion

Post by Amenophis » 17 Jan 2016, 13:03

Uuhhh. This is going nuts!
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

TheMechanist
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Re: Elder-scrolls IV Oblivion

Post by TheMechanist » 17 Jan 2016, 13:57

[Ignoring every technical limitation of this presentation]
It's going to be a TES Uber-Engine! :lol:

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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii » 18 Jan 2016, 13:05

Bleak Falls Barrow - unrelenting force

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Pherim
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Re: Elder-scrolls IV Oblivion

Post by Pherim » 18 Jan 2016, 16:49

I know that, of course. It's basically what I meant as there are obviously attempts to do that though in a somewhat limited way so far. But who knows, some day. But first things first, so I'm looking forward to OpenMW 1.0 and whatever will be done with it afterwards. ;)

SquireNed
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Re: Elder-scrolls IV Oblivion

Post by SquireNed » 18 Jan 2016, 17:27

Have you tested how higher-poly/texture size scenes work in OpenMW?

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psi29a
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Re: Elder-scrolls IV Oblivion

Post by psi29a » 18 Jan 2016, 17:54

SquireNed wrote:Have you tested how higher-poly/texture size scenes work in OpenMW?
This!

Can't we test that now with some hi-poly count static and place it in scene?

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